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8 lines
167 B
Text
8 lines
167 B
Text
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uniform vec4 _TintColor;
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uniform sampler2D _MainTex;
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void main ()
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{
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gl_FragData[0] = (((2.0 * gl_Color) * _TintColor) * texture2D (_MainTex, gl_TexCoord[0].xy));
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}
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