mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
26 lines
595 B
Text
26 lines
595 B
Text
|
uniform vec4 unity_Ambient;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightBuffer;
|
||
|
uniform float _Cutoff;
|
||
|
uniform vec4 _Color;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 light_1;
|
||
|
vec4 tmpvar_2;
|
||
|
tmpvar_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
|
||
|
float x_3;
|
||
|
x_3 = (tmpvar_2.w - _Cutoff);
|
||
|
if ((x_3 < 0.0)) {
|
||
|
discard;
|
||
|
};
|
||
|
vec4 tmpvar_4;
|
||
|
tmpvar_4 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
||
|
light_1.w = tmpvar_4.w;
|
||
|
light_1.xyz = (tmpvar_4.xyz + unity_Ambient.xyz);
|
||
|
vec4 c_5;
|
||
|
c_5.xyz = (tmpvar_2.xyz * light_1.xyz);
|
||
|
c_5.w = tmpvar_2.w;
|
||
|
gl_FragData[0] = c_5;
|
||
|
}
|
||
|
|