mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
19 lines
538 B
Text
19 lines
538 B
Text
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightTexture0;
|
||
|
uniform vec4 _LightColor0;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[3].xyz;
|
||
|
vec4 c_2;
|
||
|
vec4 tmpvar_3;
|
||
|
tmpvar_3 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
|
||
|
vec4 c_4;
|
||
|
c_4.xyz = ((tmpvar_3.xyz * _LightColor0.xyz) * ((max (0.0, dot (gl_TexCoord[1].xyz, normalize(gl_TexCoord[2].xyz))) * texture2D (_LightTexture0, vec2(dot (tmpvar_1, tmpvar_1))).w) * 2.0));
|
||
|
c_4.w = tmpvar_3.w;
|
||
|
c_2.xyz = c_4.xyz;
|
||
|
c_2.w = 0.0;
|
||
|
gl_FragData[0] = c_2;
|
||
|
}
|
||
|
|