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14 lines
209 B
Text
14 lines
209 B
Text
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#version 120
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uniform mat4x3 nonSqMat;
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uniform float inInit = 13.0;
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void main ()
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{
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vec4 v_1;
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v_1.w = -1.0;
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v_1.x = (1.2 + nonSqMat[0].x);
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v_1.y = 6.0;
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v_1.z = (inInit + 4.0);
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gl_FragColor = v_1;
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}
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