mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
271 lines
6.8 KiB
JavaScript
271 lines
6.8 KiB
JavaScript
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//
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// TODO: Use WebGL and instancing for quicker renders
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//
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TimelineWindow = (function()
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{
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var BORDER = 10;
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var ROW_START_SIZE = 210;
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var ROW_END_SIZE = 20; // make room for scrollbar
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var box_template = "<div class='TimelineBox'></div>";
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function TimelineWindow(wm, settings, server, check_handler)
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{
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this.Settings = settings;
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// Ordered list of thread rows on the timeline
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this.ThreadRows = [ ];
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// Create window and containers
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this.Window = wm.AddWindow("Timeline", 10, 20, 100, 100);
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this.Window.ShowNoAnim();
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this.TimelineContainer = this.Window.AddControlNew(new WM.Container(10, 10, 800, 160));
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DOM.Node.AddClass(this.TimelineContainer.Node, "TimelineContainer");
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var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
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DOM.Event.AddHandler(this.TimelineContainer.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
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// Setup timeline manipulation
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this.MouseDown = false;
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this.TimelineMoved = false;
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this.OnHoverHandler = null;
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this.OnSelectedHandler = null;
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DOM.Event.AddHandler(this.TimelineContainer.Node, "mousedown", Bind(OnMouseDown, this));
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DOM.Event.AddHandler(this.TimelineContainer.Node, "mouseup", Bind(OnMouseUp, this));
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DOM.Event.AddHandler(this.TimelineContainer.Node, "mousemove", Bind(OnMouseMove, this));
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// Set time range AFTER the window has been created, as it uses the window to determine pixel coverage
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this.TimeRange = new PixelTimeRange(0, 200 * 1000, RowWidth(this));
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this.CheckHandler = check_handler;
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}
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TimelineWindow.prototype.SetOnHover = function(handler)
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{
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this.OnHoverHandler = handler;
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}
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TimelineWindow.prototype.SetOnSelected = function(handler)
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{
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this.OnSelectedHandler = handler;
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}
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TimelineWindow.prototype.WindowResized = function(width, height, top_window)
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{
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// Resize window
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var top = top_window.Position[1] + top_window.Size[1] + 10;
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this.Window.SetPosition(10, top);
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this.Window.SetSize(width - 2 * 10, 200);
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// Resize controls
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var parent_size = this.Window.Size;
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this.TimelineContainer.SetPosition(BORDER, 10);
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this.TimelineContainer.SetSize(parent_size[0] - 2 * BORDER, 160);
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// Resize rows
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var row_width = RowWidth(this);
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for (var i in this.ThreadRows)
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{
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var row = this.ThreadRows[i];
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row.SetSize(row_width);
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}
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// Adjust time range to new width
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this.TimeRange.SetPixelSpan(row_width);
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this.DrawAllRows();
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}
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TimelineWindow.prototype.ResetTimeRange = function()
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{
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this.TimeRange.SetStart(0);
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}
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TimelineWindow.prototype.OnSamples = function(thread_name, frame_history)
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{
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// Shift the timeline to the last entry on this thread
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// As multiple threads come through here with different end frames, only do this for the latest
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var last_frame = frame_history[frame_history.length - 1];
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if (last_frame.EndTime_us > this.TimeRange.End_us)
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this.TimeRange.SetEnd(last_frame.EndTime_us);
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// Search for the index of this thread
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var thread_index = -1;
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for (var i in this.ThreadRows)
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{
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if (this.ThreadRows[i].Name == thread_name)
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{
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thread_index = i;
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break;
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}
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}
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// If this thread has not been seen before, add a new row to the list and re-sort
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if (thread_index == -1)
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{
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var row = new TimelineRow(thread_name, RowWidth(this), this.TimelineContainer.Node, frame_history, this.CheckHandler);
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this.ThreadRows.push(row);
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this.ThreadRows.sort(function(a, b) { return b.Name.localeCompare(a.Name); });
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}
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}
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TimelineWindow.prototype.DrawAllRows = function()
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{
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var time_range = this.TimeRange;
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var draw_text = this.Settings.IsPaused;
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for (var i in this.ThreadRows)
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{
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var thread_row = this.ThreadRows[i];
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thread_row.SetVisibleFrames(time_range);
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thread_row.Draw(draw_text);
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}
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}
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function RowXOffset(self)
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{
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// Add sizing of the label
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// TODO: Use computed size
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return DOM.Node.GetPosition(self.TimelineContainer.Node)[0] + ROW_START_SIZE;
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}
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function RowWidth(self)
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{
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// Subtract sizing of the label
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// TODO: Use computed size
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return self.TimelineContainer.Size[0] - (ROW_START_SIZE + ROW_END_SIZE);
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}
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function OnMouseScroll(self, evt)
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{
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var mouse_state = new Mouse.State(evt);
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var scale = 1.11;
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if (mouse_state.WheelDelta > 0)
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scale = 1 / scale;
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// What time is the mouse hovering over?
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var x = mouse_state.Position[0] - RowXOffset(self);
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var time_us = self.TimeRange.Start_us + x / self.TimeRange.usPerPixel;
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// Calculate start time relative to the mouse hover position
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var time_start_us = self.TimeRange.Start_us - time_us;
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// Scale and offset back to the hover time
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self.TimeRange.Set(time_start_us * scale + time_us, self.TimeRange.Span_us * scale);
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self.DrawAllRows();
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// Prevent vertical scrolling on mouse-wheel
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DOM.Event.StopDefaultAction(evt);
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}
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function OnMouseDown(self, evt)
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{
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// Only manipulate the timelime when paused
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if (!self.Settings.IsPaused)
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return;
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self.MouseDown = true;
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self.TimelineMoved = false;
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DOM.Event.StopDefaultAction(evt);
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}
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function OnMouseUp(self, evt)
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{
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// Only manipulate the timelime when paused
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if (!self.Settings.IsPaused)
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return;
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var mouse_state = new Mouse.State(evt);
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self.MouseDown = false;
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if (!self.TimelineMoved)
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{
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// Search for the row being clicked and update its selection
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var row_node = DOM.Event.GetNode(evt);
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for (var i in self.ThreadRows)
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{
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var thread_row = self.ThreadRows[i];
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if (thread_row.CanvasNode == row_node)
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{
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var select = thread_row.UpdateSelectedSample(mouse_state, RowXOffset(self));
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// Call any selection handlers
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if (self.OnSelectedHandler)
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self.OnSelectedHandler(thread_row.Name, select);
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break;
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}
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}
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}
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}
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function OnMouseMove(self, evt)
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{
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// Only manipulate the timelime when paused
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if (!self.Settings.IsPaused)
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return;
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var mouse_state = new Mouse.State(evt);
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if (self.MouseDown)
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{
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// Get the time the mouse is over
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var x = mouse_state.Position[0] - RowXOffset(self);
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var time_us = self.TimeRange.Start_us + x / self.TimeRange.usPerPixel;
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// Shift the visible time range with mouse movement
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var time_offset_us = mouse_state.PositionDelta[0] / self.TimeRange.usPerPixel;
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if (time_offset_us)
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{
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self.TimeRange.SetStart(self.TimeRange.Start_us - time_offset_us);
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self.DrawAllRows();
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self.TimelineMoved = true;
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}
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}
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else
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{
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// Highlight any samples the mouse moves over
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var row_node = DOM.Event.GetNode(evt);
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for (var i in self.ThreadRows)
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{
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var thread_row = self.ThreadRows[i];
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if (thread_row.CanvasNode == row_node)
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{
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var hover = thread_row.UpdateHoverSample(mouse_state, RowXOffset(self));
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if (self.OnHoverHandler)
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self.OnHoverHandler(thread_row.Name, hover);
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}
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else
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{
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thread_row.SetHoverSample(null, 0);
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if (self.OnHoverHandler)
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self.OnHoverHandler(thread_row.Name, null);
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}
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}
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}
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}
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return TimelineWindow;
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})();
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