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16 lines
348 B
Text
16 lines
348 B
Text
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#version 300 es
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// Defines output as an array of 4 colors,
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// but writes to only one.
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#define gl_FragColor _glesFragData[0]
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#define gl_FragData _glesFragData
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layout(location = 0) out mediump vec4 _glesFragData[4];
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uniform highp vec4 _Color;
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in lowp vec4 xlv_COLOR0;
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void main() {
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lowp vec4 c = xlv_COLOR0 * _Color;
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gl_FragData[0] = c;
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}
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