bgfx/examples/09-hdr/fs_hdr_lumavg.sc

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$input v_texcoord0
/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "common.sh"
SAMPLER2D(u_texColor, 0);
void main()
{
float sum;
sum = decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 0].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 1].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 2].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 3].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 4].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 5].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 6].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 7].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 8].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[ 9].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[10].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[11].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[12].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[13].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[14].xy) );
sum += decodeRE8(texture2D(u_texColor, v_texcoord0+u_offset[15].xy) );
float avg = sum/16.0;
gl_FragColor = encodeRE8(avg);
}