bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dlod-outES3.txt

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2014-02-11 02:06:13 -05:00
#version 300 es
precision mediump float;
uniform sampler2D tex;
in highp vec4 xlv_TEXCOORD0;
out mediump vec4 _fragColor;
void main ()
{
mediump vec4 tmpvar_1;
lowp vec4 tmpvar_2;
tmpvar_2 = textureLod (tex, xlv_TEXCOORD0.xy, 0.0);
tmpvar_1 = tmpvar_2;
_fragColor = tmpvar_1;
}
// inputs: 1, stats: 0 alu 1 tex 0 flow