bgfx/3rdparty/glsl-optimizer/tests/vertex/builtin-vars-inES3.txt

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2014-10-11 15:32:43 -04:00
#version 300 es
in highp vec3 _inPos;
in highp vec3 _inNor;
void main()
{
highp vec3 p;
p = _inPos;
p.x += float(gl_VertexID);
p.y += float(gl_InstanceID);
p += _inNor;
gl_Position = vec4(p,1.0);
gl_PointSize = p.x;
}