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16 lines
227 B
Text
16 lines
227 B
Text
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#version 300 es
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in highp vec3 _inPos;
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in highp vec3 _inNor;
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void main()
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{
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highp vec3 p;
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p = _inPos;
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p.x += float(gl_VertexID);
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p.y += float(gl_InstanceID);
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p += _inNor;
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gl_Position = vec4(p,1.0);
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gl_PointSize = p.x;
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}
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