bgfx/3rdparty/glsl-optimizer/tests/fragment/texCubeShadow-inES3.txt

14 lines
208 B
Text
Raw Normal View History

2014-02-11 02:06:13 -05:00
#version 300 es
precision mediump float;
uniform samplerCubeShadow shadowmap;
in mediump vec4 uv;
out mediump vec4 _fragColor;
void main()
{
float s = texture (shadowmap, uv);
_fragColor = vec4(s);
}