bgfx/3rdparty/glsl-optimizer/tests/fragment/mrt-unused-outES3.txt

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2014-10-11 15:32:43 -04:00
#version 300 es
layout(location=0) out mediump vec4 _glesFragData[4];
uniform highp vec4 _Color;
in lowp vec4 xlv_COLOR0;
void main ()
{
lowp vec4 c_1;
highp vec4 tmpvar_2;
tmpvar_2 = (xlv_COLOR0 * _Color);
c_1 = tmpvar_2;
_glesFragData[0] = c_1;
}
// stats: 1 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_COLOR0 (low float) 4x1 [-1]
// uniforms: 1 (total size: 0)
// #0: _Color (high float) 4x1 [-1]