bgfx/3rdparty/openctm/tools/phong.vert

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2012-10-07 23:41:18 -04:00
//-----------------------------------------------------------------------------
// Product: OpenCTM tools
// File: phong.vert
// Description: GLSL per-pixel phong shader - vertex shader
//-----------------------------------------------------------------------------
// Copyright (c) 2009-2010 Marcus Geelnard
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//-----------------------------------------------------------------------------
varying vec3 vNormal;
varying vec3 vPos;
varying vec4 vColor;
void main()
{
// Vertex normal
vNormal = normalize(gl_NormalMatrix * gl_Normal);
// Vertex position in eye coordinates
vPos = vec3(gl_ModelViewMatrix * gl_Vertex);
// Vertex color (used for the ambient and diffuse terms)
vColor = gl_Color;
// Texture coordinate
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
// Vertex position in screen coordinates
gl_Position = ftransform();
}