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378 lines
10 KiB
C
378 lines
10 KiB
C
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//-----------------------------------------------------------------------------
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// Product: OpenCTM
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// File: openctmpp.h
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// Description: C++ wrapper for the OpenCTM API.
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//-----------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Marcus Geelnard
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//-----------------------------------------------------------------------------
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// To disable C++ extensions, define OPENCTM_NO_CPP
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#ifndef OPENCTM_NO_CPP
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#ifndef __OPENCTMPP_H_
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#define __OPENCTMPP_H_
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// Just in case (if this file was included from outside openctm.h)...
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#ifndef __OPENCTM_H_
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#include "openctm.h"
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#endif
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#include <exception>
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/// OpenCTM exception. When an error occurs, a \c ctm_error exception is
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/// thrown. Its what() function returns the name of the OpenCTM error code
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/// (for instance "CTM_INVALID_OPERATION").
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class ctm_error: public std::exception
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{
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private:
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CTMenum mErrorCode;
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public:
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explicit ctm_error(CTMenum aError)
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{
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mErrorCode = aError;
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}
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virtual const char* what() const throw()
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{
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return ctmErrorString(mErrorCode);
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}
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CTMenum error_code() const throw()
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{
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return mErrorCode;
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}
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};
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/// OpenCTM importer class. This is a C++ wrapper class for an OpenCTM import
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/// context. Usage example:
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///
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/// @code
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/// // Create a new OpenCTM importer object
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/// CTMimporter ctm;
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///
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/// // Load the OpenCTM file
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/// ctm.Load("mymesh.ctm");
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///
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/// // Access the mesh data
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/// vertCount = ctm.GetInteger(CTM_VERTEX_COUNT);
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/// vertices = ctm.GetFloatArray(CTM_VERTICES);
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/// triCount = ctm.GetInteger(CTM_TRIANGLE_COUNT);
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/// indices = ctm.GetIntegerArray(CTM_INDICES);
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///
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/// // Deal with the mesh (e.g. transcode it to our internal representation)
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/// // ...
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/// @endcode
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class CTMimporter {
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private:
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/// The OpenCTM context handle.
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CTMcontext mContext;
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/// Check for OpenCTM errors, and throw an exception if an error has
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/// occured.
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void CheckError()
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{
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CTMenum err = ctmGetError(mContext);
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if(err != CTM_NONE)
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throw ctm_error(err);
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}
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public:
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/// Constructor
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CTMimporter()
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{
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mContext = ctmNewContext(CTM_IMPORT);
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}
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/// Destructor
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~CTMimporter()
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{
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ctmFreeContext(mContext);
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}
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/// Wrapper for ctmGetInteger()
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CTMuint GetInteger(CTMenum aProperty)
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{
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CTMuint res = ctmGetInteger(mContext, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetFloat()
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CTMfloat GetFloat(CTMenum aProperty)
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{
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CTMfloat res = ctmGetFloat(mContext, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetIntegerArray()
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const CTMuint * GetIntegerArray(CTMenum aProperty)
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{
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const CTMuint * res = ctmGetIntegerArray(mContext, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetFloatArray()
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const CTMfloat * GetFloatArray(CTMenum aProperty)
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{
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const CTMfloat * res = ctmGetFloatArray(mContext, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetNamedUVMap()
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CTMenum GetNamedUVMap(const char * aName)
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{
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CTMenum res = ctmGetNamedUVMap(mContext, aName);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetUVMapString()
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const char * GetUVMapString(CTMenum aUVMap, CTMenum aProperty)
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{
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const char * res = ctmGetUVMapString(mContext, aUVMap, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetUVMapFloat()
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CTMfloat GetUVMapFloat(CTMenum aUVMap, CTMenum aProperty)
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{
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CTMfloat res = ctmGetUVMapFloat(mContext, aUVMap, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetNamedAttribMap()
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CTMenum GetNamedAttribMap(const char * aName)
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{
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CTMenum res = ctmGetNamedAttribMap(mContext, aName);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetAttribMapString()
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const char * GetAttribMapString(CTMenum aAttribMap, CTMenum aProperty)
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{
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const char * res = ctmGetAttribMapString(mContext, aAttribMap, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetAttribMapFloat()
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CTMfloat GetAttribMapFloat(CTMenum aAttribMap, CTMenum aProperty)
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{
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CTMfloat res = ctmGetAttribMapFloat(mContext, aAttribMap, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmGetString()
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const char * GetString(CTMenum aProperty)
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{
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const char * res = ctmGetString(mContext, aProperty);
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CheckError();
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return res;
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}
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/// Wrapper for ctmLoad()
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void Load(const char * aFileName)
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{
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ctmLoad(mContext, aFileName);
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CheckError();
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}
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/// Wrapper for ctmLoadCustom()
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void LoadCustom(CTMreadfn aReadFn, void * aUserData)
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{
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ctmLoadCustom(mContext, aReadFn, aUserData);
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CheckError();
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}
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// You can not copy nor assign from one CTMimporter object to another, since
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// the object contains hidden state. By declaring these dummy prototypes
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// without an implementation, you will at least get linker errors if you try
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// to copy or assign a CTMimporter object.
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CTMimporter(const CTMimporter& v);
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CTMimporter& operator=(const CTMimporter& v);
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};
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/// OpenCTM exporter class. This is a C++ wrapper class for an OpenCTM export
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/// context. Usage example:
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/// @code
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/// void MySaveFile(CTMuint aVertCount, CTMuint aTriCount, CTMfloat * aVertices,
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/// CTMuint * aIndices, const char * aFileName)
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/// {
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/// // Create a new OpenCTM exporter object
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/// CTMexporter ctm;
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///
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/// // Define our mesh representation to OpenCTM (store references to it in
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/// // the context)
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/// ctm.DefineMesh(aVertices, aVertCount, aIndices, aTriCount, NULL);
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///
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/// // Save the OpenCTM file
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/// ctm.Save(aFileName);
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/// }
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/// @endcode
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class CTMexporter {
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private:
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/// The OpenCTM context handle.
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CTMcontext mContext;
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/// Check for OpenCTM errors, and throw an exception if an error has
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/// occured.
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void CheckError()
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{
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CTMenum err = ctmGetError(mContext);
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if(err != CTM_NONE)
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throw ctm_error(err);
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}
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public:
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/// Constructor
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CTMexporter()
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{
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mContext = ctmNewContext(CTM_EXPORT);
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}
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/// Destructor
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~CTMexporter()
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{
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ctmFreeContext(mContext);
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}
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/// Wrapper for ctmCompressionMethod()
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void CompressionMethod(CTMenum aMethod)
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{
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ctmCompressionMethod(mContext, aMethod);
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CheckError();
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}
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/// Wrapper for ctmCompressionLevel()
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void CompressionLevel(CTMuint aLevel)
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{
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ctmCompressionLevel(mContext, aLevel);
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CheckError();
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}
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/// Wrapper for ctmVertexPrecision()
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void VertexPrecision(CTMfloat aPrecision)
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{
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ctmVertexPrecision(mContext, aPrecision);
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CheckError();
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}
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/// Wrapper for ctmVertexPrecisionRel()
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void VertexPrecisionRel(CTMfloat aRelPrecision)
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{
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ctmVertexPrecisionRel(mContext, aRelPrecision);
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CheckError();
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}
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/// Wrapper for ctmNormalPrecision()
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void NormalPrecision(CTMfloat aPrecision)
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{
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ctmNormalPrecision(mContext, aPrecision);
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CheckError();
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}
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/// Wrapper for ctmUVCoordPrecision()
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void UVCoordPrecision(CTMenum aUVMap, CTMfloat aPrecision)
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{
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ctmUVCoordPrecision(mContext, aUVMap, aPrecision);
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CheckError();
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}
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/// Wrapper for ctmAttribPrecision()
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void AttribPrecision(CTMenum aAttribMap, CTMfloat aPrecision)
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{
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ctmAttribPrecision(mContext, aAttribMap, aPrecision);
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CheckError();
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}
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/// Wrapper for ctmFileComment()
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void FileComment(const char * aFileComment)
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{
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ctmFileComment(mContext, aFileComment);
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CheckError();
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}
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/// Wrapper for ctmDefineMesh()
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void DefineMesh(const CTMfloat * aVertices, CTMuint aVertexCount,
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const CTMuint * aIndices, CTMuint aTriangleCount,
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const CTMfloat * aNormals)
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{
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ctmDefineMesh(mContext, aVertices, aVertexCount, aIndices, aTriangleCount,
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aNormals);
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CheckError();
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}
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/// Wrapper for ctmAddUVMap()
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CTMenum AddUVMap(const CTMfloat * aUVCoords, const char * aName,
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const char * aFileName)
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{
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CTMenum res = ctmAddUVMap(mContext, aUVCoords, aName, aFileName);
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CheckError();
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return res;
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}
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/// Wrapper for ctmAddAttribMap()
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CTMenum AddAttribMap(const CTMfloat * aAttribValues, const char * aName)
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{
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CTMenum res = ctmAddAttribMap(mContext, aAttribValues, aName);
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CheckError();
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return res;
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}
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/// Wrapper for ctmSave()
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void Save(const char * aFileName)
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{
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ctmSave(mContext, aFileName);
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CheckError();
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}
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/// Wrapper for ctmSaveCustom()
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void SaveCustom(CTMwritefn aWriteFn, void * aUserData)
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{
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ctmSaveCustom(mContext, aWriteFn, aUserData);
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CheckError();
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}
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// You can not copy nor assign from one CTMexporter object to another, since
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// the object contains hidden state. By declaring these dummy prototypes
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// without an implementation, you will at least get linker errors if you try
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// to copy or assign a CTMexporter object.
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CTMexporter(const CTMexporter& v);
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CTMexporter& operator=(const CTMexporter& v);
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};
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#endif // __OPENCTMPP_H_
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#endif // OPENCTM_NO_CPP
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