mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
222 lines
5 KiB
Text
222 lines
5 KiB
Text
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struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_Control;
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vec2 uv_Splat0;
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vec2 uv_Splat1;
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vec2 uv_Splat2;
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vec2 uv_Splat3;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec4 hip_pack1;
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vec2 hip_pack2;
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vec3 normal;
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vec3 vlight;
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vec4 _ShadowCoord;
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};
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varying vec4 xlv_FOG;
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uniform vec4 _WorldSpaceLightPos0;
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uniform sampler2D _Splat3;
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uniform sampler2D _Splat2;
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uniform sampler2D _Splat1;
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uniform sampler2D _Splat0;
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uniform sampler2D _ShadowMapTexture;
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uniform vec4 _LightColor0;
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uniform sampler2D _Control;
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float unitySampleShadow (
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in vec4 shadowCoord_1
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)
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{
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float shadow_2;
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vec4 tmpvar_3;
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tmpvar_3 = texture2DProj (_ShadowMapTexture, shadowCoord_1);
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float tmpvar_4;
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tmpvar_4 = tmpvar_3.x;
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shadow_2 = tmpvar_4;
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return shadow_2;
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}
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void surf (
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in Input IN_5,
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inout SurfaceOutput o_6
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)
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{
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vec3 col_7;
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vec4 splat_control_8;
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vec4 tmpvar_9;
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tmpvar_9 = texture2D (_Control, IN_5.uv_Control);
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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splat_control_8 = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11 = texture2D (_Splat0, IN_5.uv_Splat0);
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vec3 tmpvar_12;
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tmpvar_12 = (splat_control_8.x * tmpvar_11.xyz);
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col_7 = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13 = texture2D (_Splat1, IN_5.uv_Splat1);
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vec3 tmpvar_14;
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tmpvar_14 = (col_7 + (splat_control_8.y * tmpvar_13.xyz));
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col_7 = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15 = texture2D (_Splat2, IN_5.uv_Splat2);
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vec3 tmpvar_16;
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tmpvar_16 = (col_7 + (splat_control_8.z * tmpvar_15.xyz));
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col_7 = tmpvar_16;
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vec4 tmpvar_17;
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tmpvar_17 = texture2D (_Splat3, IN_5.uv_Splat3);
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vec3 tmpvar_18;
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tmpvar_18 = (col_7 + (splat_control_8.w * tmpvar_17.xyz));
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col_7 = tmpvar_18;
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vec3 tmpvar_19;
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tmpvar_19 = col_7;
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o_6.Albedo = tmpvar_19;
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float tmpvar_20;
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tmpvar_20 = 0.0;
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o_6.Alpha = tmpvar_20;
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}
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vec4 LightingLambert (
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in SurfaceOutput s_21,
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in vec3 lightDir_22,
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in float atten_23
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)
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{
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vec4 c_24;
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float diff_25;
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float tmpvar_26;
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tmpvar_26 = dot (s_21.Normal, lightDir_22);
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float tmpvar_27;
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tmpvar_27 = max (0.0, tmpvar_26);
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float tmpvar_28;
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tmpvar_28 = tmpvar_27;
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diff_25 = tmpvar_28;
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vec3 tmpvar_29;
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tmpvar_29 = ((s_21.Albedo * _LightColor0.xyz) * ((diff_25 * atten_23) * 2.0));
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c_24.xyz = tmpvar_29.xyz.xyz;
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float tmpvar_30;
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tmpvar_30 = s_21.Alpha;
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c_24.w = vec4(tmpvar_30).w;
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return c_24;
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}
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vec4 frag_surf (
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in v2f_surf IN_31
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)
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{
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vec4 c_32;
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float atten_33;
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SurfaceOutput o_34;
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Input surfIN_35;
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vec2 tmpvar_36;
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tmpvar_36 = IN_31.hip_pack0.xy;
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surfIN_35.uv_Control = tmpvar_36;
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vec2 tmpvar_37;
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tmpvar_37 = IN_31.hip_pack0.zw;
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surfIN_35.uv_Splat0 = tmpvar_37;
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vec2 tmpvar_38;
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tmpvar_38 = IN_31.hip_pack1.xy;
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surfIN_35.uv_Splat1 = tmpvar_38;
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vec2 tmpvar_39;
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tmpvar_39 = IN_31.hip_pack1.zw;
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surfIN_35.uv_Splat2 = tmpvar_39;
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vec2 tmpvar_40;
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tmpvar_40 = IN_31.hip_pack2.xy;
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surfIN_35.uv_Splat3 = tmpvar_40;
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vec3 tmpvar_41;
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tmpvar_41 = vec3(0.0, 0.0, 0.0);
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o_34.Albedo = tmpvar_41;
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vec3 tmpvar_42;
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tmpvar_42 = vec3(0.0, 0.0, 0.0);
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o_34.Emission = tmpvar_42;
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float tmpvar_43;
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tmpvar_43 = 0.0;
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o_34.Specular = tmpvar_43;
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float tmpvar_44;
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tmpvar_44 = 0.0;
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o_34.Alpha = tmpvar_44;
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float tmpvar_45;
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tmpvar_45 = 0.0;
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o_34.Gloss = tmpvar_45;
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vec3 tmpvar_46;
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tmpvar_46 = IN_31.normal;
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o_34.Normal = tmpvar_46;
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surf (surfIN_35, o_34);
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float tmpvar_47;
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tmpvar_47 = unitySampleShadow (IN_31._ShadowCoord);
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float tmpvar_48;
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tmpvar_48 = tmpvar_47;
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atten_33 = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = LightingLambert (o_34, _WorldSpaceLightPos0.xyz, atten_33);
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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c_32 = tmpvar_50;
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vec3 tmpvar_51;
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tmpvar_51 = (c_32.xyz + (o_34.Albedo * IN_31.vlight));
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c_32.xyz = tmpvar_51.xyz.xyz;
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return c_32;
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}
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void main ()
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{
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v2f_surf xlt_IN_52;
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vec4 xl_retval_53;
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vec4 tmpvar_54;
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tmpvar_54 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_52.pos = tmpvar_54;
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float tmpvar_55;
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tmpvar_55 = xlv_FOG.x;
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xlt_IN_52.fog = tmpvar_55;
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vec4 tmpvar_56;
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tmpvar_56 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_57;
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tmpvar_57 = tmpvar_56;
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xlt_IN_52.hip_pack0 = tmpvar_57;
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vec4 tmpvar_58;
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tmpvar_58 = gl_TexCoord[1].xyzw;
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vec4 tmpvar_59;
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tmpvar_59 = tmpvar_58;
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xlt_IN_52.hip_pack1 = tmpvar_59;
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vec2 tmpvar_60;
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tmpvar_60 = gl_TexCoord[2].xy;
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vec2 tmpvar_61;
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tmpvar_61 = tmpvar_60;
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xlt_IN_52.hip_pack2 = tmpvar_61;
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vec3 tmpvar_62;
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tmpvar_62 = gl_TexCoord[3].xyz;
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vec3 tmpvar_63;
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tmpvar_63 = tmpvar_62;
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xlt_IN_52.normal = tmpvar_63;
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vec3 tmpvar_64;
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tmpvar_64 = gl_TexCoord[4].xyz;
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vec3 tmpvar_65;
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tmpvar_65 = tmpvar_64;
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xlt_IN_52.vlight = tmpvar_65;
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vec4 tmpvar_66;
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tmpvar_66 = gl_TexCoord[5].xyzw;
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vec4 tmpvar_67;
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tmpvar_67 = tmpvar_66;
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xlt_IN_52._ShadowCoord = tmpvar_67;
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vec4 tmpvar_68;
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tmpvar_68 = frag_surf (xlt_IN_52);
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vec4 tmpvar_69;
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tmpvar_69 = tmpvar_68;
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xl_retval_53 = tmpvar_69;
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vec4 tmpvar_70;
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tmpvar_70 = xl_retval_53.xyzw;
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vec4 tmpvar_71;
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tmpvar_71 = tmpvar_70;
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gl_FragData[0] = tmpvar_71;
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}
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