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16 lines
485 B
Text
16 lines
485 B
Text
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uniform sampler2D _ScratchTex;
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uniform sampler2D _MainTex;
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uniform vec4 _Intensity;
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uniform sampler2D _GrainTex;
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col_1.w = tmpvar_2.w;
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col_1.xyz = (tmpvar_2.xyz + (((texture2D (_GrainTex, gl_TexCoord[1].xy).xyz * 2.0) - 1.0) * _Intensity.x));
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col_1.xyz = (col_1.xyz + (((texture2D (_ScratchTex, gl_TexCoord[2].xy).xyz * 2.0) - 1.0) * _Intensity.y));
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gl_FragData[0] = col_1;
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}
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