mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
30 lines
985 B
Text
30 lines
985 B
Text
|
uniform vec4 _SpecColor;
|
||
|
uniform float _Shininess;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightTexture0;
|
||
|
uniform vec4 _LightColor0;
|
||
|
uniform vec4 _Color;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
||
|
vec3 tmpvar_2;
|
||
|
tmpvar_2 = gl_TexCoord[2].xyz;
|
||
|
vec4 c_3;
|
||
|
vec4 tmpvar_4;
|
||
|
tmpvar_4 = texture2D (_MainTex, gl_TexCoord[0].xy);
|
||
|
float tmpvar_5;
|
||
|
tmpvar_5 = (tmpvar_4.w * _Color.w);
|
||
|
float atten_6;
|
||
|
atten_6 = texture2D (_LightTexture0, gl_TexCoord[4].xy).w;
|
||
|
vec4 c_7;
|
||
|
float tmpvar_8;
|
||
|
tmpvar_8 = (pow (max (0.0, dot (tmpvar_1, normalize((tmpvar_2 + normalize(gl_TexCoord[3].xyz))))), (_Shininess * 128.0)) * tmpvar_4.w);
|
||
|
c_7.xyz = (((((tmpvar_4.xyz * _Color.xyz) * _LightColor0.xyz) * max (0.0, dot (tmpvar_1, tmpvar_2))) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_8)) * (atten_6 * 2.0));
|
||
|
c_7.w = (tmpvar_5 + (((_LightColor0.w * _SpecColor.w) * tmpvar_8) * atten_6));
|
||
|
c_3.xyz = c_7.xyz;
|
||
|
c_3.w = tmpvar_5;
|
||
|
gl_FragData[0] = c_3;
|
||
|
}
|
||
|
|