mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
103 lines
2 KiB
Text
103 lines
2 KiB
Text
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struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 normal;
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};
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uniform float _Shininess;
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uniform sampler2D _MainTex;
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uniform vec4 _Color;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec4 tex_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, IN_1.uv_MainTex);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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tex_3 = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = (tex_3.xyz * _Color.xyz);
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o_2.Albedo = tmpvar_6;
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float tmpvar_7;
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tmpvar_7 = tex_3.w;
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o_2.Gloss = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = (tex_3.w * _Color.w);
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o_2.Alpha = tmpvar_8;
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float tmpvar_9;
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tmpvar_9 = _Shininess;
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o_2.Specular = tmpvar_9;
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}
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vec4 frag_surf (
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in v2f_surf IN_10
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)
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{
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vec4 res_11;
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Input surfIN_12;
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SurfaceOutput o_13;
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vec3 tmpvar_14;
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tmpvar_14 = vec3(0.0, 0.0, 0.0);
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o_13.Albedo = tmpvar_14;
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vec3 tmpvar_15;
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tmpvar_15 = vec3(0.0, 0.0, 0.0);
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o_13.Emission = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = 0.0;
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o_13.Specular = tmpvar_16;
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float tmpvar_17;
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tmpvar_17 = 0.0;
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o_13.Alpha = tmpvar_17;
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float tmpvar_18;
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tmpvar_18 = 0.0;
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o_13.Gloss = tmpvar_18;
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vec3 tmpvar_19;
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tmpvar_19 = IN_10.normal;
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o_13.Normal = tmpvar_19;
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surf (surfIN_12, o_13);
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vec3 tmpvar_20;
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tmpvar_20 = ((o_13.Normal * vec3(0.5, 0.5, -0.5)) + 0.5);
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res_11.xyz = tmpvar_20.xyz.xyz;
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float tmpvar_21;
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tmpvar_21 = o_13.Specular;
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res_11.w = vec4(tmpvar_21).w;
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return res_11;
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}
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void main ()
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{
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v2f_surf xlt_IN_22;
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vec4 xl_retval_23;
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vec4 tmpvar_24;
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tmpvar_24 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_22.pos = tmpvar_24;
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vec3 tmpvar_25;
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tmpvar_25 = gl_TexCoord[0].xyz;
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vec3 tmpvar_26;
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tmpvar_26 = tmpvar_25;
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xlt_IN_22.normal = tmpvar_26;
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vec4 tmpvar_27;
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tmpvar_27 = frag_surf (xlt_IN_22);
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vec4 tmpvar_28;
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tmpvar_28 = tmpvar_27;
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xl_retval_23 = tmpvar_28;
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vec4 tmpvar_29;
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tmpvar_29 = xl_retval_23.xyzw;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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gl_FragData[0] = tmpvar_30;
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}
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