2012-04-03 23:30:07 -04:00
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attribute highp vec4 _glesVertex;
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2014-02-11 02:06:13 -05:00
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attribute mediump vec3 _glesNormal;
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uniform highp vec4 _ProjectionParams;
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uniform highp mat4 glstate_matrix_modelview0;
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uniform highp mat4 glstate_matrix_mvp;
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varying highp vec4 xlv_TEXCOORD0;
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varying highp vec3 xlv_TEXCOORD1;
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2012-04-03 23:30:07 -04:00
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void main ()
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{
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highp vec3 tmpvar_1;
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tmpvar_1 = _glesNormal;
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highp vec4 tmpvar_2;
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2014-10-11 15:32:43 -04:00
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highp vec3 tmpvar_3;
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2012-04-03 23:30:07 -04:00
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tmpvar_2 = (glstate_matrix_mvp * _glesVertex);
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2014-10-11 15:32:43 -04:00
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highp vec4 o_4;
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o_4 = (tmpvar_2 * 0.5);
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2012-10-07 23:41:18 -04:00
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highp vec2 tmpvar_5;
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2014-10-11 15:32:43 -04:00
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tmpvar_5.x = o_4.x;
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tmpvar_5.y = (o_4.y * _ProjectionParams.x);
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o_4.xy = (tmpvar_5 + o_4.w);
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o_4.zw = tmpvar_2.zw;
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tmpvar_3 = ((glstate_matrix_modelview0 * _glesVertex).xyz * vec3(-1.0, -1.0, 1.0));
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highp vec3 tmpvar_6;
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tmpvar_6 = mix (tmpvar_3, tmpvar_1, vec3(float((tmpvar_1.z != 0.0))));
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tmpvar_3 = tmpvar_6;
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2012-04-03 23:30:07 -04:00
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gl_Position = tmpvar_2;
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2014-10-11 15:32:43 -04:00
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xlv_TEXCOORD0 = o_4;
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xlv_TEXCOORD1 = tmpvar_6;
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2012-04-03 23:30:07 -04:00
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 9 alu 0 tex 0 flow
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// inputs: 2
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// #0: _glesVertex (high float) 4x1 [-1]
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// #1: _glesNormal (medium float) 3x1 [-1]
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// uniforms: 3 (total size: 0)
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// #0: _ProjectionParams (high float) 4x1 [-1]
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// #1: glstate_matrix_modelview0 (high float) 4x4 [-1]
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// #2: glstate_matrix_mvp (high float) 4x4 [-1]
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