bgfx/examples/18-ibl/fs_ibl_skybox.sc

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$input v_dir
/*
* Copyright 2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
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SAMPLERCUBE(s_texCube, 0);
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uniform vec4 u_params;
#define u_exposure u_params.y
void main()
{
vec3 dir = normalize(v_dir);
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vec4 color = textureCubeLod(s_texCube, dir, 0.0);
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color *= exp2(u_exposure);
gl_FragColor = toFilmic(color);
}