bgfx/src/renderer_d3d.h

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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_RENDERER_D3D_H_HEADER_GUARD
#define BGFX_RENDERER_D3D_H_HEADER_GUARD
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#if BGFX_CONFIG_DEBUG && BGFX_CONFIG_RENDERER_DIRECT3D9 && !(BX_COMPILER_GCC || BX_COMPILER_CLANG)
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# include <sal.h>
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# include <dxerr.h>
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# if BX_COMPILER_MSVC
# pragma comment(lib, "dxerr.lib")
# endif // BX_COMPILER_MSVC
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# define DX_CHECK_EXTRA_F " (%s): %s"
# define DX_CHECK_EXTRA_ARGS , DXGetErrorString(__hr__), DXGetErrorDescription(__hr__)
#else
# define DX_CHECK_EXTRA_F ""
# define DX_CHECK_EXTRA_ARGS
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#endif // BGFX_CONFIG_DEBUG && BGFX_CONFIG_RENDERER_DIRECT3D9
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namespace bgfx
{
#define _DX_CHECK(_call) \
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BX_MACRO_BLOCK_BEGIN \
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HRESULT __hr__ = _call; \
BX_CHECK(SUCCEEDED(__hr__), #_call " FAILED 0x%08x" DX_CHECK_EXTRA_F "\n" \
, (uint32_t)__hr__ \
DX_CHECK_EXTRA_ARGS \
); \
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BX_MACRO_BLOCK_END
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#define _DX_RELEASE(_ptr, _expected, _check) \
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BX_MACRO_BLOCK_BEGIN \
if (NULL != _ptr) \
{ \
ULONG count = _ptr->Release(); \
_check(isGraphicsDebuggerPresent() || _expected == count, "%p RefCount is %d (expected %d).", _ptr, count, _expected); BX_UNUSED(count); \
_ptr = NULL; \
} \
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BX_MACRO_BLOCK_END
# define _DX_CHECK_REFCOUNT(_ptr, _expected) \
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BX_MACRO_BLOCK_BEGIN \
ULONG count = getRefCount(_ptr); \
BX_CHECK(isGraphicsDebuggerPresent() || _expected == count, "%p RefCount is %d (expected %d).", _ptr, count, _expected); \
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BX_MACRO_BLOCK_END
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#if BGFX_CONFIG_DEBUG
# define DX_CHECK(_call) _DX_CHECK(_call)
# define DX_CHECK_REFCOUNT(_ptr, _expected) _DX_CHECK_REFCOUNT(_ptr, _expected)
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#else
# define DX_CHECK(_call) _call
# define DX_CHECK_REFCOUNT(_ptr, _expected)
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#endif // BGFX_CONFIG_DEBUG
#define DX_RELEASE(_ptr, _expected) _DX_RELEASE(_ptr, _expected, BX_CHECK)
#define DX_RELEASE_WARNONLY(_ptr, _expected) _DX_RELEASE(_ptr, _expected, BX_WARN)
typedef int (WINAPI *D3DPERF_BeginEventFunc)(DWORD _color, LPCWSTR _wszName);
typedef int (WINAPI *D3DPERF_EndEventFunc)();
typedef void (WINAPI *D3DPERF_SetMarkerFunc)(DWORD _color, LPCWSTR _wszName);
typedef void (WINAPI *D3DPERF_SetRegionFunc)(DWORD _color, LPCWSTR _wszName);
typedef BOOL (WINAPI *D3DPERF_QueryRepeatFrameFunc)();
typedef void (WINAPI *D3DPERF_SetOptionsFunc)(DWORD _options);
typedef DWORD (WINAPI *D3DPERF_GetStatusFunc)();
#define _PIX_SETMARKER(_col, _name) m_D3DPERF_SetMarker(_col, _name)
#define _PIX_BEGINEVENT(_col, _name) m_D3DPERF_BeginEvent(_col, _name)
#define _PIX_ENDEVENT() m_D3DPERF_EndEvent()
#if BGFX_CONFIG_DEBUG_PIX
# define PIX_SETMARKER(_color, _name) _PIX_SETMARKER(_color, _name)
# define PIX_BEGINEVENT(_color, _name) _PIX_BEGINEVENT(_color, _name)
# define PIX_ENDEVENT() _PIX_ENDEVENT()
#else
# define PIX_SETMARKER(_color, _name)
# define PIX_BEGINEVENT(_color, _name)
# define PIX_ENDEVENT()
#endif // BGFX_CONFIG_DEBUG_PIX
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inline int getRefCount(IUnknown* _interface)
{
_interface->AddRef();
return _interface->Release();
}
} // namespace bgfx
#endif // BGFX_RENDERER_D3D_H_HEADER_GUARD