mirror of
https://github.com/scratchfoundation/bgfx.git
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20 lines
356 B
Text
20 lines
356 B
Text
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struct v2f {
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vec4 pos;
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vec2 uv0;
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vec2 uv1;
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};
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attribute vec4 position;
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uniform mat4 modelViewProjectionMatrix;
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varying vec4 xlv_TEXCOORD0;
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varying vec4 xlv_TEXCOORD1;
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void main()
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{
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gl_Position = modelViewProjectionMatrix * position;
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xlv_TEXCOORD0 = vec4(position.xy * vec2(4.0), 0.0, 0.0);
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xlv_TEXCOORD1 = vec4(position.xy, 0.0, 0.0);
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}
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