mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
21 lines
386 B
Text
21 lines
386 B
Text
|
#version 300 es
|
||
|
out mediump vec4 _fragData;
|
||
|
|
||
|
uniform sampler2D tex;
|
||
|
uniform sampler2DShadow shadowmap;
|
||
|
|
||
|
in highp vec4 uv;
|
||
|
|
||
|
void main() {
|
||
|
lowp vec4 c;
|
||
|
c = textureProj(tex, uv);
|
||
|
c += textureProj(tex, uv.xyz);
|
||
|
c += textureProjLod(tex, uv, 1.0);
|
||
|
c += textureProjLod(tex, uv.xyz, 1.0);
|
||
|
|
||
|
c += vec4(texture(shadowmap, uv.xyz));
|
||
|
c += vec4(textureProj(shadowmap, uv));
|
||
|
|
||
|
_fragData = c;
|
||
|
}
|