2013-02-22 00:07:31 -05:00
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGLES2) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGLES3) \
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&& !defined(BGFX_CONFIG_RENDERER_NULL)
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
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| (BX_PLATFORM_WINDOWS && _WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/) \
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| BX_PLATFORM_XBOX360 \
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)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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| (BX_PLATFORM_WINDOWS && _WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) \
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)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (0 \
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| BX_PLATFORM_LINUX \
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| BX_PLATFORM_OSX \
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)
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES2
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# define BGFX_CONFIG_RENDERER_OPENGLES2 (0 \
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| BX_PLATFORM_EMSCRIPTEN \
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| BX_PLATFORM_NACL \
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| BX_PLATFORM_ANDROID \
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| BX_PLATFORM_IOS \
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)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES2
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES3
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# define BGFX_CONFIG_RENDERER_OPENGLES3 (0 \
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)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES3
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# ifndef BGFX_CONFIG_RENDERER_NULL
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# define BGFX_CONFIG_RENDERER_NULL (!(0 \
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| BGFX_CONFIG_RENDERER_DIRECT3D9 \
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| BGFX_CONFIG_RENDERER_DIRECT3D11 \
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| BGFX_CONFIG_RENDERER_OPENGL \
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| BGFX_CONFIG_RENDERER_OPENGLES2 \
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| BGFX_CONFIG_RENDERER_OPENGLES3 \
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) )
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# endif // BGFX_CONFIG_RENDERER_NULL
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#else
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL 0
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES2
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# define BGFX_CONFIG_RENDERER_OPENGLES2 0
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# endif // BGFX_CONFIG_RENDERER_OPENGLES2
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES3
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# define BGFX_CONFIG_RENDERER_OPENGLES3 0
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# endif // BGFX_CONFIG_RENDERER_OPENGLES3
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# ifndef BGFX_CONFIG_RENDERER_NULL
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# define BGFX_CONFIG_RENDERER_NULL 0
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# endif // BGFX_CONFIG_RENDERER_NULL
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#endif // !defined...
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#ifndef BGFX_CONFIG_DEBUG_PERFHUD
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# define BGFX_CONFIG_DEBUG_PERFHUD 0
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#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
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/// DX9 PIX markers
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#ifndef BGFX_CONFIG_DEBUG_PIX
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# define BGFX_CONFIG_DEBUG_PIX 0
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#endif // BGFX_CONFIG_DEBUG_PIX
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/// AMD gDEBugger markers
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#ifndef BGFX_CONFIG_DEBUG_GREMEDY
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# define BGFX_CONFIG_DEBUG_GREMEDY 0
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#endif // BGFX_CONFIG_DEBUG_GREMEDY
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/// DX11 object names
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#ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
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# define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
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#ifndef BGFX_CONFIG_MULTITHREADED
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# define BGFX_CONFIG_MULTITHREADED ( (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360|BX_PLATFORM_NACL)&(!BGFX_CONFIG_RENDERER_NULL) )
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#endif // BGFX_CONFIG_MULTITHREADED
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#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
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# define BGFX_CONFIG_MAX_DRAW_CALLS (8<<10)
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#endif // BGFX_CONFIG_MAX_DRAW_CALLS
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#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
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# define BGFX_CONFIG_MAX_MATRIX_CACHE (16<<10)
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#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
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#ifndef BGFX_CONFIG_MAX_VIEWS
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# define BGFX_CONFIG_MAX_VIEWS 32
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#endif // BGFX_CONFIG_MAX_VIEWS
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#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
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# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
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#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
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#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20)
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#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20)
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#endif // BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_VERTEX_SHADERS
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# define BGFX_CONFIG_MAX_VERTEX_SHADERS 256
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#endif // BGFX_CONFIG_MAX_VERTEX_SHADERS
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#ifndef BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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# define BGFX_CONFIG_MAX_FRAGMENT_SHADERS 256
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#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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#ifndef BGFX_CONFIG_MAX_PROGRAMS
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# define BGFX_CONFIG_MAX_PROGRAMS 512
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#endif // BGFX_CONFIG_MAX_PROGRAMS
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#ifndef BGFX_CONFIG_MAX_PROGRAMS
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# define BGFX_CONFIG_MAX_PROGRAMS (4<<10)
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#endif // BGFX_CONFIG_MAX_PROGRAMS
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#ifndef BGFX_CONFIG_MAX_TEXTURES
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# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
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#endif // BGFX_CONFIG_MAX_TEXTURES
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#ifndef BGFX_CONFIG_MAX_RENDER_TARGETS
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# define BGFX_CONFIG_MAX_RENDER_TARGETS 64
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#endif // BGFX_CONFIG_MAX_RENDER_TARGETS
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#ifndef BGFX_CONFIG_MAX_UNIFORMS
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# define BGFX_CONFIG_MAX_UNIFORMS 512
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#endif // BGFX_CONFIG_MAX_CONSTANTS
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#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
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#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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#ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
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#endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
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#endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10)
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#endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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#ifndef BGFX_CONFIG_USE_TINYSTL
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# define BGFX_CONFIG_USE_TINYSTL 0
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#endif // BGFX_CONFIG_USE_TINYSTL
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#ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
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# define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
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#endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
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#endif // __CONFIG_H__
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