bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-grafting-precision-outES.txt

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varying lowp vec3 normal;
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varying lowp vec3 halfDir;
uniform mediump float specPower;
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void main ()
{
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lowp vec4 c_1;
lowp float tmpvar_2;
tmpvar_2 = dot (normal, halfDir);
mediump vec4 tmpvar_3;
tmpvar_3 = vec4(pow (tmpvar_2, specPower));
c_1 = tmpvar_3;
gl_FragColor = c_1;
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}
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// stats: 2 alu 0 tex 0 flow
// inputs: 2
// #0: normal (low float) 3x1 [-1]
// #1: halfDir (low float) 3x1 [-1]
// uniforms: 1 (total size: 0)
// #0: specPower (medium float) 1x1 [-1]