bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Particles_Alpha_Blended_Premultiply-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex;
void main ()
{
gl_FragData[0] = ((gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy)) * gl_Color.w);
}
2014-02-11 02:06:13 -05:00
// inputs: 2, stats: 2 alu 1 tex 0 flow