mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
53 lines
879 B
Text
53 lines
879 B
Text
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struct v2f {
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vec4 pos;
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vec2 uv;
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};
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uniform sampler2D _MainTex;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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vec4 frag (
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in v2f i_2
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)
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{
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vec4 texcol_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, i_2.uv);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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texcol_3 = tmpvar_5;
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xll_clip ((texcol_3.w - 0.001));
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return vec4(0.0, 0.0, 0.0, 0.0);
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}
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void main ()
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{
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v2f xlt_i_6;
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vec4 xl_retval_7;
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vec4 tmpvar_8;
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tmpvar_8 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_6.pos = tmpvar_8;
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vec2 tmpvar_9;
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tmpvar_9 = gl_TexCoord[0].xy;
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vec2 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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xlt_i_6.uv = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11 = frag (xlt_i_6);
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vec4 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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xl_retval_7 = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13 = xl_retval_7.xyzw;
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vec4 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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gl_FragData[0] = tmpvar_14;
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}
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