bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Grab_Invert-out.txt

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2012-04-03 23:30:07 -04:00
void main ()
{
vec4 tmpvar_1;
vec4 tmpvar_2;
tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
tmpvar_1.xy = ((tmpvar_2.xy + tmpvar_2.w) * 0.5);
tmpvar_1.zw = tmpvar_2.zw;
gl_Position = tmpvar_2;
gl_TexCoord[0] = tmpvar_1;
}