bgfx/3rdparty/glsl-optimizer/tests/vertex/complex-particle-outES.txt

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2012-04-03 23:30:07 -04:00
varying mediump vec2 xlv_TEXCOORD0;
varying lowp vec4 xlv_COLOR;
uniform highp mat4 glstate_matrix_mvp;
uniform highp vec4 _MainTex_ST;
attribute lowp vec4 _glesColor;
attribute highp vec4 _glesMultiTexCoord0;
attribute highp vec4 _glesVertex;
void main ()
{
mediump vec2 tmpvar_1;
highp vec2 tmpvar_2;
tmpvar_2 = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1 = tmpvar_2;
gl_Position = (glstate_matrix_mvp * _glesVertex);
xlv_COLOR = _glesColor;
xlv_TEXCOORD0 = tmpvar_1;
}