bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-RenderFX_Skybox_Cubed-out.txt

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2012-04-03 23:30:07 -04:00
void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 tmpvar_1;
tmpvar_1.w = 0.0;
tmpvar_1.xyz = gl_MultiTexCoord0.xyz;
gl_TexCoord[0] = tmpvar_1;
}
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// inputs: 2, stats: 2 alu 0 tex 0 flow