2012-04-03 23:30:07 -04:00
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void main ()
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{
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_1;
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tmpvar_1.w = 0.0;
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tmpvar_1.xyz = gl_MultiTexCoord0.xyz;
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gl_TexCoord[0] = tmpvar_1;
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 2, stats: 2 alu 0 tex 0 flow
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