bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-unusedvars-out.txt

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uniform mat4 mvp;
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attribute vec4 myColor;
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void main ()
{
gl_Position = (mvp * gl_Vertex);
gl_FrontColor = myColor;
}
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// inputs: 2, stats: 1 alu 0 tex 0 flow