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16 lines
327 B
Text
16 lines
327 B
Text
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varying vec3 var_a;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = normalize (vec4(1.0, 2.0, 3.0, 4.0));
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vec4 tmpvar_2;
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tmpvar_2 = (gl_Vertex * tmpvar_1);
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gl_Position = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = normalize (vec3(0.0, 0.0, 0.0));
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vec3 tmpvar_4;
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tmpvar_4 = (gl_Vertex.xyz * tmpvar_3);
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var_a = tmpvar_4;
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}
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