mirror of
https://github.com/scratchfoundation/bgfx.git
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54 lines
1.1 KiB
Text
54 lines
1.1 KiB
Text
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uniform int loopNum;
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void main ()
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{
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vec4 r_1;
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int myIdx_2;
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vec4 tmpvar_3;
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tmpvar_3 = vec4(0.0, 0.0, 0.0, 0.0);
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r_1 = tmpvar_3;
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int tmpvar_4;
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tmpvar_4 = 1;
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myIdx_2 = tmpvar_4;
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while (true) {
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if (!((myIdx_2 < loopNum))) {
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break;
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};
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float tmpvar_5;
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tmpvar_5 = (r_1.x + 1.0);
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r_1.x = tmpvar_5;
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float tmpvar_6;
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tmpvar_6 = (r_1.y + 2.0);
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r_1.y = vec2(tmpvar_6).y;
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float tmpvar_7;
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tmpvar_7 = (r_1.z + 3.0);
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r_1.z = vec3(tmpvar_7).z;
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int tmpvar_8;
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tmpvar_8 = (myIdx_2 + 1);
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myIdx_2 = tmpvar_8;
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};
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int tmpvar_9;
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tmpvar_9 = 2;
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myIdx_2 = tmpvar_9;
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while (true) {
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if (!((myIdx_2 < loopNum))) {
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break;
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};
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float tmpvar_10;
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tmpvar_10 = (r_1.x + 1.0);
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r_1.x = tmpvar_10;
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float tmpvar_11;
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tmpvar_11 = (r_1.y + 2.0);
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r_1.y = vec2(tmpvar_11).y;
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float tmpvar_12;
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tmpvar_12 = (r_1.z + 3.0);
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r_1.z = vec3(tmpvar_12).z;
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int tmpvar_13;
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tmpvar_13 = (myIdx_2 + 1);
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myIdx_2 = tmpvar_13;
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};
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vec4 tmpvar_14;
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tmpvar_14 = r_1;
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gl_FragColor = tmpvar_14;
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}
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