mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
208 lines
6.6 KiB
C++
208 lines
6.6 KiB
C++
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#include <bgfx.h>
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#include <bx/bx.h>
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#include <bx/timer.h>
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#include "../common/entry.h"
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#include "../common/dbg.h"
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#include "../common/math.h"
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#include "../common/processevents.h"
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#include "../common/font/font_manager.h"
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#include "../common/font/text_buffer_manager.h"
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#include <stdio.h>
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#include <string.h>
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static const char* s_shaderPath = NULL;
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = 0;
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bgfx::init();
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bgfx::reset(width, height);
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// Enable debug text.
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bgfx::setDebug(debug);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Setup root path for binary shaders. Shader binaries are different
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// for each renderer.
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switch (bgfx::getRendererType() )
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{
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default:
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case bgfx::RendererType::Direct3D9:
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s_shaderPath = "shaders/dx9/";
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break;
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case bgfx::RendererType::Direct3D11:
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s_shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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s_shaderPath = "shaders/glsl/";
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break;
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case bgfx::RendererType::OpenGLES2:
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case bgfx::RendererType::OpenGLES3:
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s_shaderPath = "shaders/gles/";
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break;
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}
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//init the text rendering system
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bgfx_font::FontManager* fontManager = new bgfx_font::FontManager(512);
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bgfx_font::TextBufferManager* textBufferManager = new bgfx_font::TextBufferManager(fontManager);
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textBufferManager->init(s_shaderPath);
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//load some truetype files
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bgfx_font::TrueTypeHandle times_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/times.ttf");
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bgfx_font::TrueTypeHandle consola_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/consola.ttf");
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//create some usable font with of a specific size
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bgfx_font::FontHandle times_24 = fontManager->createFontByPixelSize(times_tt, 0, 24);
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//preload glyphs and blit them to atlas
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fontManager->preloadGlyph(times_24, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
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//You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph
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fontManager->unloadTrueType(times_tt);
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//this font doesn't have any preloaded glyph's but the truetype file is loaded
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//so glyph will be generated as needed
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bgfx_font::FontHandle consola_16 = fontManager->createFontByPixelSize(consola_tt, 0, 16);
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//create a static text buffer compatible with alpha font
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//a static text buffer content cannot be modified after its first submit.
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bgfx_font::TextBufferHandle staticText = textBufferManager->createTextBuffer(bgfx_font::FONT_TYPE_ALPHA, bgfx_font::STATIC);
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//the pen position represent the top left of the box of the first line of text
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textBufferManager->setPenPosition(staticText, 20.0f, 100.0f);
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//add some text to the buffer
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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//the position of the pen is adjusted when there is an endline
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//setup style colors
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textBufferManager->setBackgroundColor(staticText, 0x551111FF);
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textBufferManager->setUnderlineColor(staticText, 0xFF2222FF);
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textBufferManager->setOverlineColor(staticText, 0x2222FFFF);
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textBufferManager->setStrikeThroughColor(staticText, 0x22FF22FF);
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//text + bkg
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textBufferManager->setStyle(staticText, bgfx_font::STYLE_BACKGROUND);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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//text + strike-through
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textBufferManager->setStyle(staticText, bgfx_font::STYLE_STRIKE_THROUGH);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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//text + overline
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textBufferManager->setStyle(staticText, bgfx_font::STYLE_OVERLINE);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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//text + underline
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textBufferManager->setStyle(staticText, bgfx_font::STYLE_UNDERLINE);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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//text + bkg + strike-through
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textBufferManager->setStyle(staticText, bgfx_font::STYLE_BACKGROUND|bgfx_font::STYLE_STRIKE_THROUGH);
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textBufferManager->appendText(staticText, times_24, L"The quick brown fox jumps over the lazy dog\n");
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//create a transient buffer for realtime data
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bgfx_font::TextBufferHandle transientText = textBufferManager->createTextBuffer(bgfx_font::FONT_TYPE_ALPHA, bgfx_font::TRANSIENT);
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uint32_t w = 0,h = 0;
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while (!processEvents(width, height, debug, reset) )
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{
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if(w!=width|| h!=height)
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{
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w=width;
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h= height;
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printf("ri: %d,%d\n",width,height);
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}
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, width, height);
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::submit(0);
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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//float time = (float)(bx::getHPCounter()/double(bx::getHPFrequency() ) );
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float at[3] = { 0, 0, 0.0f };
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float eye[3] = {0, 0, -1.0f };
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float view[16];
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float proj[16];
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mtxLookAt(view, eye, at);
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//setup a top-left ortho matrix for screen space drawing
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float centering = 0.5f;
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mtxOrtho(proj, centering, width+centering,height+centering, centering,-1.0f, 1.0f);
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// Set view and projection matrix for view 0.
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bgfx::setViewTransform(0, view, proj);
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//submit the static text
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textBufferManager->submitTextBuffer(staticText, 0);
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//submit some realtime text
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wchar_t fpsText[64];
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swprintf(fpsText,L"Frame: % 7.3f[ms]", double(frameTime)*toMs);
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textBufferManager->clearTextBuffer(transientText);
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textBufferManager->setPenPosition(transientText, 20.0, 4.0f);
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textBufferManager->appendText(transientText, consola_16, L"bgfx_font\\sample\\01_basics\n");
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textBufferManager->appendText(transientText, consola_16, L"Description: truetype, font, text and style\n");
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textBufferManager->appendText(transientText, consola_16, fpsText);
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textBufferManager->submitTextBuffer(transientText, 0);
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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//just to prevent my CG Fan to howl
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Sleep(2);
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}
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fontManager->unloadTrueType(consola_tt);
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fontManager->destroyFont(consola_16);
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fontManager->destroyFont(times_24);
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textBufferManager->destroyTextBuffer(staticText);
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textBufferManager->destroyTextBuffer(transientText);
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delete textBufferManager;
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delete fontManager;
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// Shutdown bgfx.
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bgfx::shutdown();
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return 0;
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}
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