mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
98 lines
1.9 KiB
Text
98 lines
1.9 KiB
Text
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struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec4 screenPos;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 normal;
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};
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uniform sampler2D _MainTex;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec2 uv_3;
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vec2 tmpvar_4;
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tmpvar_4 = (IN_1.screenPos.xy / IN_1.screenPos.w);
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uv_3 = tmpvar_4;
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vec2 tmpvar_5;
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tmpvar_5 = (uv_3 * vec2(2.0, 1.0));
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uv_3 = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = vec3(0.5, 0.5, 0.5);
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o_2.Albedo = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = texture2D (_MainTex, uv_3);
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vec3 tmpvar_8;
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tmpvar_8 = (tmpvar_7.xyz * 0.5);
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o_2.Emission = tmpvar_8;
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}
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vec4 frag_surf (
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in v2f_surf IN_9
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)
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{
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vec4 res_10;
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Input surfIN_11;
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SurfaceOutput o_12;
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vec3 tmpvar_13;
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tmpvar_13 = vec3(0.0, 0.0, 0.0);
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o_12.Albedo = tmpvar_13;
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vec3 tmpvar_14;
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tmpvar_14 = vec3(0.0, 0.0, 0.0);
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o_12.Emission = tmpvar_14;
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float tmpvar_15;
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tmpvar_15 = 0.0;
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o_12.Specular = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = 0.0;
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o_12.Alpha = tmpvar_16;
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float tmpvar_17;
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tmpvar_17 = 0.0;
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o_12.Gloss = tmpvar_17;
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vec3 tmpvar_18;
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tmpvar_18 = IN_9.normal;
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o_12.Normal = tmpvar_18;
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surf (surfIN_11, o_12);
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vec3 tmpvar_19;
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tmpvar_19 = ((o_12.Normal * vec3(0.5, 0.5, -0.5)) + 0.5);
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res_10.xyz = tmpvar_19.xyz.xyz;
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float tmpvar_20;
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tmpvar_20 = o_12.Specular;
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res_10.w = vec4(tmpvar_20).w;
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return res_10;
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}
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void main ()
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{
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v2f_surf xlt_IN_21;
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vec4 xl_retval_22;
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vec4 tmpvar_23;
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tmpvar_23 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_21.pos = tmpvar_23;
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vec3 tmpvar_24;
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tmpvar_24 = gl_TexCoord[0].xyz;
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vec3 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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xlt_IN_21.normal = tmpvar_25;
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vec4 tmpvar_26;
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tmpvar_26 = frag_surf (xlt_IN_21);
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vec4 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xl_retval_22 = tmpvar_27;
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vec4 tmpvar_28;
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tmpvar_28 = xl_retval_22.xyzw;
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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gl_FragData[0] = tmpvar_29;
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}
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