mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
29 lines
892 B
Text
29 lines
892 B
Text
|
uniform sampler2D unity_LightmapInd;
|
||
|
uniform sampler2D unity_Lightmap;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightBuffer;
|
||
|
uniform sampler2D _Illum;
|
||
|
uniform vec4 _Color;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[0];
|
||
|
vec3 tmpvar_2;
|
||
|
tmpvar_2 = gl_TexCoord[2].xyz;
|
||
|
vec4 col_3;
|
||
|
vec4 light_4;
|
||
|
vec4 tmpvar_5;
|
||
|
tmpvar_5 = (texture2D (_MainTex, tmpvar_1.xy) * _Color);
|
||
|
vec4 tmpvar_6;
|
||
|
tmpvar_6 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
||
|
light_4.w = tmpvar_6.w;
|
||
|
light_4.xyz = (tmpvar_6.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_2.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_2.xy).xyz), vec3(clamp (tmpvar_2.z, 0.0, 1.0))));
|
||
|
vec4 c_7;
|
||
|
c_7.xyz = (tmpvar_5.xyz * light_4.xyz);
|
||
|
c_7.w = tmpvar_5.w;
|
||
|
col_3.w = c_7.w;
|
||
|
col_3.xyz = (c_7.xyz + (tmpvar_5.xyz * texture2D (_Illum, tmpvar_1.zw).w));
|
||
|
gl_FragData[0] = col_3;
|
||
|
}
|
||
|
|