mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
188 lines
4.4 KiB
Text
188 lines
4.4 KiB
Text
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struct SurfaceOutput {
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lowp vec3 Albedo;
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lowp vec3 Normal;
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lowp vec3 Emission;
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mediump float Specular;
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lowp float Gloss;
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lowp float Alpha;
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};
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struct Input {
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mediump vec2 uv_MainTex;
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};
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struct v2f_surf {
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highp vec4 pos;
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mediump vec2 pack0;
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mediump vec3 viewDir;
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lowp vec3 lightDir;
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lowp vec3 vlight;
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};
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varying lowp vec3 xlv_TEXCOORD3;
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varying lowp vec3 xlv_TEXCOORD2;
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varying mediump vec3 xlv_TEXCOORD1;
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varying mediump vec2 xlv_TEXCOORD0;
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uniform mediump float _Shininess;
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uniform sampler2D _MainTex;
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uniform lowp vec4 _LightColor0;
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uniform sampler2D _BumpMap;
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lowp vec3 UnpackNormal (
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in lowp vec4 packednormal_1
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)
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{
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return ((packednormal_1.xyz * 2.0) - 1.0);
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}
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void surf (
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in Input IN_2,
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inout SurfaceOutput o_3
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)
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{
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lowp vec4 tex_4;
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lowp vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
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lowp vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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tex_4 = tmpvar_6;
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lowp vec3 tmpvar_7;
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tmpvar_7 = tex_4.xyz;
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o_3.Albedo = tmpvar_7;
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lowp float tmpvar_8;
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tmpvar_8 = tex_4.w;
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o_3.Gloss = tmpvar_8;
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lowp float tmpvar_9;
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tmpvar_9 = tex_4.w;
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o_3.Alpha = tmpvar_9;
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mediump float tmpvar_10;
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tmpvar_10 = _Shininess;
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o_3.Specular = tmpvar_10;
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lowp vec4 tmpvar_11;
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tmpvar_11 = texture2D (_BumpMap, IN_2.uv_MainTex);
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lowp vec3 tmpvar_12;
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tmpvar_12 = UnpackNormal (tmpvar_11);
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lowp vec3 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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o_3.Normal = tmpvar_13;
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}
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lowp vec4 LightingMobileBlinnPhong (
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in SurfaceOutput s_14,
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in lowp vec3 lightDir_15,
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in lowp vec3 halfDir_16,
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in lowp float atten_17
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)
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{
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lowp vec4 c_18;
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lowp float spec_19;
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lowp float nh_20;
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lowp float diff_21;
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lowp float tmpvar_22;
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tmpvar_22 = dot (s_14.Normal, lightDir_15);
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lowp float tmpvar_23;
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tmpvar_23 = max (0.0, tmpvar_22);
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lowp float tmpvar_24;
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tmpvar_24 = tmpvar_23;
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diff_21 = tmpvar_24;
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lowp float tmpvar_25;
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tmpvar_25 = dot (s_14.Normal, halfDir_16);
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lowp float tmpvar_26;
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tmpvar_26 = max (0.0, tmpvar_25);
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lowp float tmpvar_27;
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tmpvar_27 = tmpvar_26;
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nh_20 = tmpvar_27;
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mediump float tmpvar_28;
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tmpvar_28 = pow (nh_20, (s_14.Specular * 128.0));
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mediump float tmpvar_29;
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tmpvar_29 = (tmpvar_28 * s_14.Gloss);
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spec_19 = tmpvar_29;
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lowp vec3 tmpvar_30;
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tmpvar_30 = ((((s_14.Albedo * diff_21) + spec_19) * _LightColor0.xyz) * (atten_17 * 2.0));
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c_18.xyz = tmpvar_30.xyz.xyz;
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float tmpvar_31;
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tmpvar_31 = 0.0;
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c_18.w = vec4(tmpvar_31).w;
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return c_18;
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}
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lowp vec4 frag_surf (
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in v2f_surf IN_32
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)
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{
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lowp vec4 c_33;
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lowp float atten_34;
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SurfaceOutput o_35;
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Input surfIN_36;
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mediump vec2 tmpvar_37;
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tmpvar_37 = IN_32.pack0.xy;
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surfIN_36.uv_MainTex = tmpvar_37;
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vec3 tmpvar_38;
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tmpvar_38 = vec3(0.0, 0.0, 0.0);
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o_35.Albedo = tmpvar_38;
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vec3 tmpvar_39;
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tmpvar_39 = vec3(0.0, 0.0, 0.0);
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o_35.Emission = tmpvar_39;
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float tmpvar_40;
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tmpvar_40 = 0.0;
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o_35.Specular = tmpvar_40;
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float tmpvar_41;
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tmpvar_41 = 0.0;
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o_35.Alpha = tmpvar_41;
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float tmpvar_42;
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tmpvar_42 = 0.0;
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o_35.Gloss = tmpvar_42;
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surf (surfIN_36, o_35);
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float tmpvar_43;
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tmpvar_43 = 1.0;
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atten_34 = tmpvar_43;
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vec4 tmpvar_44;
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tmpvar_44 = vec4(0.0, 0.0, 0.0, 0.0);
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c_33 = tmpvar_44;
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lowp vec4 tmpvar_45;
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tmpvar_45 = LightingMobileBlinnPhong (o_35, IN_32.lightDir, IN_32.viewDir, atten_34);
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lowp vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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c_33 = tmpvar_46;
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lowp vec3 tmpvar_47;
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tmpvar_47 = (c_33.xyz + (o_35.Albedo * IN_32.vlight));
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c_33.xyz = tmpvar_47.xyz.xyz;
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return c_33;
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}
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void main ()
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{
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v2f_surf xlt_IN_48;
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lowp vec4 xl_retval_49;
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vec4 tmpvar_50;
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tmpvar_50 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_48.pos = tmpvar_50;
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mediump vec2 tmpvar_51;
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tmpvar_51 = xlv_TEXCOORD0.xy;
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mediump vec2 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xlt_IN_48.pack0 = tmpvar_52;
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mediump vec3 tmpvar_53;
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tmpvar_53 = xlv_TEXCOORD1.xyz;
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mediump vec3 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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xlt_IN_48.viewDir = tmpvar_54;
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lowp vec3 tmpvar_55;
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tmpvar_55 = xlv_TEXCOORD2.xyz;
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lowp vec3 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xlt_IN_48.lightDir = tmpvar_56;
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lowp vec3 tmpvar_57;
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tmpvar_57 = xlv_TEXCOORD3.xyz;
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lowp vec3 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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xlt_IN_48.vlight = tmpvar_58;
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lowp vec4 tmpvar_59;
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tmpvar_59 = frag_surf (xlt_IN_48);
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lowp vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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xl_retval_49 = tmpvar_60;
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lowp vec4 tmpvar_61;
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tmpvar_61 = xl_retval_49.xyzw;
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lowp vec4 tmpvar_62;
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tmpvar_62 = tmpvar_61;
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gl_FragData[0] = tmpvar_62;
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}
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