mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
218 lines
4.5 KiB
Text
218 lines
4.5 KiB
Text
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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uniform vec4 unity_ShadowBlurParams;
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uniform sampler2D _MainTex;
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uniform vec4 _BlurOffsets[8];
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float xll_saturate (
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in float x_1
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)
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{
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float tmpvar_2;
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tmpvar_2 = clamp (x_1, 0.0, 1.0);
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return tmpvar_2;
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}
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vec2 xll_saturate (
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in vec2 x_3
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)
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{
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vec2 tmpvar_4;
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tmpvar_4 = clamp (x_3, 0.0, 1.0);
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return tmpvar_4;
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}
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vec3 xll_saturate (
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in vec3 x_5
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)
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{
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vec3 tmpvar_6;
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tmpvar_6 = clamp (x_5, 0.0, 1.0);
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return tmpvar_6;
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}
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vec4 xll_saturate (
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in vec4 x_7
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)
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{
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vec4 tmpvar_8;
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tmpvar_8 = clamp (x_7, 0.0, 1.0);
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return tmpvar_8;
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}
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mat2 xll_saturate (
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in mat2 m_9
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)
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{
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vec2 tmpvar_10;
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tmpvar_10 = clamp (m_9[0], 0.0, 1.0);
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vec2 tmpvar_11;
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tmpvar_11 = clamp (m_9[1], 0.0, 1.0);
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mat2 tmpvar_12;
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vec2 tmpvar_13;
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tmpvar_13 = tmpvar_10;
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tmpvar_12[0] = tmpvar_13;
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_11;
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tmpvar_12[1] = tmpvar_14;
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return tmpvar_12;
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}
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mat3 xll_saturate (
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in mat3 m_15
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)
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{
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vec3 tmpvar_16;
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tmpvar_16 = clamp (m_15[0], 0.0, 1.0);
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vec3 tmpvar_17;
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tmpvar_17 = clamp (m_15[1], 0.0, 1.0);
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vec3 tmpvar_18;
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tmpvar_18 = clamp (m_15[2], 0.0, 1.0);
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mat3 tmpvar_19;
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vec3 tmpvar_20;
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tmpvar_20 = tmpvar_16;
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tmpvar_19[0] = tmpvar_20;
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vec3 tmpvar_21;
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tmpvar_21 = tmpvar_17;
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tmpvar_19[1] = tmpvar_21;
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vec3 tmpvar_22;
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tmpvar_22 = tmpvar_18;
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tmpvar_19[2] = tmpvar_22;
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return tmpvar_19;
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}
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mat4 xll_saturate (
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in mat4 m_23
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)
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{
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vec4 tmpvar_24;
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tmpvar_24 = clamp (m_23[0], 0.0, 1.0);
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vec4 tmpvar_25;
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tmpvar_25 = clamp (m_23[1], 0.0, 1.0);
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vec4 tmpvar_26;
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tmpvar_26 = clamp (m_23[2], 0.0, 1.0);
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vec4 tmpvar_27;
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tmpvar_27 = clamp (m_23[3], 0.0, 1.0);
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mat4 tmpvar_28;
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_24;
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tmpvar_28[0] = tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_25;
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tmpvar_28[1] = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_26;
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tmpvar_28[2] = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_27;
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tmpvar_28[3] = tmpvar_32;
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return tmpvar_28;
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}
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vec4 frag (
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in v2f_img i_33
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)
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{
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float shadow_34;
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float diff_35;
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float sampleDist_36;
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vec4 sample_37;
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int i_1_38;
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float diffTolerance_39;
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float radius_40;
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float dist_41;
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vec4 mask_42;
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vec4 coord_43;
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int tmpvar_44;
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tmpvar_44 = 0;
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i_1_38 = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45.zw = vec2(0.0, 0.0);
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tmpvar_45.xy = i_33.uv.xy;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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coord_43 = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = texture2D (_MainTex, coord_43.xy);
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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mask_42 = tmpvar_48;
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float tmpvar_49;
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tmpvar_49 = (mask_42.z + (mask_42.w / 255.0));
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dist_41 = tmpvar_49;
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float tmpvar_50;
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tmpvar_50 = xll_saturate ((unity_ShadowBlurParams.y / (1.0 - dist_41)));
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float tmpvar_51;
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tmpvar_51 = tmpvar_50;
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radius_40 = tmpvar_51;
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float tmpvar_52;
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tmpvar_52 = unity_ShadowBlurParams.x;
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diffTolerance_39 = tmpvar_52;
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vec2 tmpvar_53;
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tmpvar_53 = (mask_42.xy * diffTolerance_39);
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mask_42.xy = tmpvar_53.xy.xy;
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while (true) {
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if (!((i_1_38 < 8))) {
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break;
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};
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vec4 tmpvar_54;
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tmpvar_54 = texture2D (_MainTex, (coord_43 + (radius_40 * _BlurOffsets[i_1_38])).xy);
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vec4 tmpvar_55;
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tmpvar_55 = tmpvar_54;
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sample_37 = tmpvar_55;
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float tmpvar_56;
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tmpvar_56 = (sample_37.z + (sample_37.w / 255.0));
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sampleDist_36 = tmpvar_56;
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float tmpvar_57;
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tmpvar_57 = (dist_41 - sampleDist_36);
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diff_35 = tmpvar_57;
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float tmpvar_58;
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tmpvar_58 = abs (diff_35);
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float tmpvar_59;
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tmpvar_59 = xll_saturate ((diffTolerance_39 - tmpvar_58));
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float tmpvar_60;
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tmpvar_60 = tmpvar_59;
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diff_35 = tmpvar_60;
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vec2 tmpvar_61;
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tmpvar_61 = (mask_42.xy + (diff_35 * sample_37.xy));
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mask_42.xy = tmpvar_61.xy.xy;
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int _post_incdec_tmp_62;
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_post_incdec_tmp_62 = i_1_38;
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int tmpvar_63;
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tmpvar_63 = (i_1_38 + 1);
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i_1_38 = tmpvar_63;
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};
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float tmpvar_64;
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tmpvar_64 = (mask_42.x / mask_42.y);
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shadow_34 = tmpvar_64;
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vec4 tmpvar_65;
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tmpvar_65 = vec4(shadow_34);
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return tmpvar_65;
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}
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void main ()
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{
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v2f_img xlt_i_66;
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vec4 xl_retval_67;
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vec4 tmpvar_68;
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tmpvar_68 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_66.pos = tmpvar_68;
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vec2 tmpvar_69;
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tmpvar_69 = gl_TexCoord[0].xy;
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vec2 tmpvar_70;
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tmpvar_70 = tmpvar_69;
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xlt_i_66.uv = tmpvar_70;
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vec4 tmpvar_71;
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tmpvar_71 = frag (xlt_i_66);
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vec4 tmpvar_72;
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tmpvar_72 = tmpvar_71;
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xl_retval_67 = tmpvar_72;
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vec4 tmpvar_73;
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tmpvar_73 = xl_retval_67.xyzw;
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vec4 tmpvar_74;
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tmpvar_74 = tmpvar_73;
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gl_FragData[0] = tmpvar_74;
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}
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