bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Nature_My_Soft_Occlusion_Leaves-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex;
void main ()
{
gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * vec4(1.0, 0.0, 0.0, 1.0));
}
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// inputs: 1, stats: 1 alu 1 tex 0 flow