bgfx/3rdparty/openctm/tools/lwo.cpp

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2012-10-07 23:41:18 -04:00
//-----------------------------------------------------------------------------
// Product: OpenCTM tools
// File: lwo.cpp
// Description: Implementation of the LWO file format importer/exporter.
//-----------------------------------------------------------------------------
// Copyright (c) 2009-2010 Marcus Geelnard
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//-----------------------------------------------------------------------------
#include <stdexcept>
#include <fstream>
#include <cstring>
#include <string>
#include "lwo.h"
#ifdef _MSC_VER
typedef unsigned int uint32;
#else
#include <stdint.h>
typedef uint32_t uint32;
#endif
using namespace std;
//------------------------------------------------------------------------------
// Helper functions for reading
//------------------------------------------------------------------------------
/// Read a 16-bit integer, endian independent.
static uint32 ReadU2(istream &aStream)
{
unsigned char buf[2];
aStream.read((char *) buf, 2);
return (((uint32) buf[0]) << 8) |
((uint32) buf[1]);
}
/// Read a 32-bit integer, endian independent.
static uint32 ReadU4(istream &aStream)
{
unsigned char buf[4];
aStream.read((char *) buf, 4);
return (((uint32) buf[0]) << 24) |
(((uint32) buf[1]) << 16) |
(((uint32) buf[2]) << 8) |
((uint32) buf[3]);
}
/// Read a 32-bit floating point scalar, endian independent.
static float ReadF4(istream &aStream)
{
unsigned char buf[4];
aStream.read((char *) buf, 4);
union {
uint32 i;
float f;
} val;
val.i = (((uint32) buf[0]) << 24) |
(((uint32) buf[1]) << 16) |
(((uint32) buf[2]) << 8) |
((uint32) buf[3]);
return val.f;
}
/// Read a 3 x 32-bit floating point vector, endian independent.
/// Note: We flip the Y & Z axes, to go from our right handed to LightWaves
/// left handed coordinate system.
static Vector3 ReadVEC12(istream &aStream)
{
unsigned char buf[12];
Vector3 result;
aStream.read((char *) buf, 12);
union {
uint32 i;
float f;
} val;
val.i = (((uint32) buf[0]) << 24) |
(((uint32) buf[1]) << 16) |
(((uint32) buf[2]) << 8) |
((uint32) buf[3]);
result.x = val.f;
val.i = (((uint32) buf[4]) << 24) |
(((uint32) buf[5]) << 16) |
(((uint32) buf[6]) << 8) |
((uint32) buf[7]);
result.z = val.f;
val.i = (((uint32) buf[8]) << 24) |
(((uint32) buf[9]) << 16) |
(((uint32) buf[10]) << 8) |
((uint32) buf[11]);
result.y = val.f;
return result;
}
/// Read a non-terminated string from the stream (e.g. a chunk ID string).
static string ReadString(istream &aStream, int aCount)
{
string result;
result.resize(aCount);
aStream.read((char *) &result[0], aCount);
return result;
}
/// Read a zero terminated string from a stream.
static string ReadStringZ(istream &aStream)
{
string str;
getline(aStream, str, '\0');
if((str.size() & 1) == 0)
aStream.get();
return str;
}
/// Read a vertex index (variable size) from a stream.
static uint32 ReadVX(istream &aStream, int * aBytesLeft)
{
uint32 result = ReadU2(aStream);
if(result >= 0x0000ff00)
{
result = ((result & 255) << 16) | ReadU2(aStream);
*aBytesLeft -= 4;
}
else
*aBytesLeft -= 2;
return result;
}
//------------------------------------------------------------------------------
// Helper functions for writing
//------------------------------------------------------------------------------
/// Write a 16-bit integer, endian independent.
static void WriteU2(ostream &aStream, uint32 aValue)
{
unsigned char buf[2];
buf[0] = (aValue >> 8) & 255;
buf[1] = aValue & 255;
aStream.write((char *) buf, 2);
}
/// Write a 32-bit integer, endian independent.
static void WriteU4(ostream &aStream, uint32 aValue)
{
unsigned char buf[4];
buf[0] = (aValue >> 24) & 255;
buf[1] = (aValue >> 16) & 255;
buf[2] = (aValue >> 8) & 255;
buf[3] = aValue & 255;
aStream.write((char *) buf, 4);
}
/// Write a 32-bit floating point scalar, endian independent.
static void WriteF4(ostream &aStream, float aValue)
{
unsigned char buf[4];
union {
uint32 i;
float f;
} val;
val.f = aValue;
buf[0] = (val.i >> 24) & 255;
buf[1] = (val.i >> 16) & 255;
buf[2] = (val.i >> 8) & 255;
buf[3] = val.i & 255;
aStream.write((char *) buf, 4);
}
/// Write a 3 x 32-bit floating point vector, endian independent.
/// Note: We flip the Y & Z axes, to go from our right handed to LightWaves
/// left handed coordinate system.
static void WriteVEC12(ostream &aStream, Vector3 aValue)
{
unsigned char buf[12];
union {
uint32 i;
float f;
} val;
val.f = aValue.x;
buf[0] = (val.i >> 24) & 255;
buf[1] = (val.i >> 16) & 255;
buf[2] = (val.i >> 8) & 255;
buf[3] = val.i & 255;
val.f = aValue.z;
buf[4] = (val.i >> 24) & 255;
buf[5] = (val.i >> 16) & 255;
buf[6] = (val.i >> 8) & 255;
buf[7] = val.i & 255;
val.f = aValue.y;
buf[8] = (val.i >> 24) & 255;
buf[9] = (val.i >> 16) & 255;
buf[10] = (val.i >> 8) & 255;
buf[11] = val.i & 255;
aStream.write((char *) buf, 12);
}
/// Write a string to a stream (no zero termination).
static void WriteString(ostream &aStream, const char * aString)
{
int len = strlen(aString);
aStream.write(aString, len);
}
/// Write a zero terminated string to a stream.
static void WriteStringZ(ostream &aStream, const char * aString)
{
int len = strlen(aString) + 1;
aStream.write(aString, len);
if(len & 1)
{
char zero = 0;
aStream.write(&zero, 1);
}
}
/// Write a vertex index (variable size) to a stream.
static void WriteVX(ostream &aStream, uint32 aIndex)
{
if(aIndex < 0x0000ff00)
WriteU2(aStream, aIndex);
else
WriteU4(aStream, aIndex + 0xff000000);
}
/// Calculate the size of a POLS chunk - take variable size indices into
/// account...
static uint32 CalcPOLSSize(Mesh * aMesh)
{
uint32 triCount = (uint32) (aMesh->mIndices.size() / 3);
uint32 size = 4 + triCount * 2;
for(unsigned int i = 0; i < aMesh->mIndices.size(); ++ i)
{
uint32 idx = aMesh->mIndices[i];
if(idx < 0x0000ff00)
size += 2;
else
size += 4;
}
return size;
}
/// Calculate the size of a VMAP chunk - take variable size indices into
/// account, but exclude the name string (at least two bytes)...
static uint32 CalcVMAPSize(Mesh * aMesh, uint32 aDimension)
{
uint32 size = 6 + aMesh->mVertices.size() * (2 + 4 * aDimension);
uint32 maxIdx = aMesh->mVertices.size() - 1;
if(maxIdx >= 0x0000ff00)
size += (maxIdx - 0x0000feff) * 2;
return size;
}
//------------------------------------------------------------------------------
// Public functions
//------------------------------------------------------------------------------
/// Import a mesh from an LWO file.
void Import_LWO(const char * aFileName, Mesh * aMesh)
{
// Open the input file
ifstream f(aFileName, ios::in | ios::binary);
if(f.fail())
throw runtime_error("Could not open input file.");
// File header
if(ReadString(f, 4) != string("FORM"))
throw runtime_error("Not a valid LWO file (missing FORM chunk).");
uint32 fileSize = ReadU4(f);
if(ReadString(f, 4) != string("LWO2"))
throw runtime_error("Not a valid LWO file (not LWO2 format).");
// Start with an empty mesh
aMesh->Clear();
uint32 pointCount = 0;
uint32 triangleCount = 0;
uint32 indexBias = 0;
bool havePoints = false;
// Current pivot point (based on current layer)
Vector3 pivot(0.0f, 0.0f, 0.0f);
// Iterate all chunks
while(!f.eof() && ( (uint32)f.tellg() < fileSize))
{
// Get chunk ID & size (round size to next nearest even size - all chunks
// are word aligned)
string chunkID = ReadString(f, 4);
uint32 chunkSize = (ReadU4(f) + 1) & 0xfffffffe;
// Get file position of the chunk start
size_t chunkStart = f.tellg();
// Was this a supported chunk?
if(chunkID == string("TEXT"))
{
// Read file comment
aMesh->mComment = string(ReadStringZ(f));
}
else if(chunkID == string("LAYR"))
{
// Read layer information
ReadU2(f); // number
ReadU2(f); // flags
pivot = ReadVEC12(f); // pivot
ReadStringZ(f); // name
size_t pos = f.tellg();
if((pos - chunkStart) < chunkSize)
ReadU2(f); // parent (optional)
}
else if(chunkID == string("PNTS"))
{
// Check point count
uint32 newPoints = chunkSize / 12;
if((newPoints * 12) != chunkSize)
throw runtime_error("Not a valid LWO file (invalid PNTS chunk).");
// Read points (relative to current pivot point)
aMesh->mVertices.resize(pointCount + newPoints);
for(uint32 i = pointCount; i < (uint32) aMesh->mVertices.size(); ++ i)
aMesh->mVertices[i] = ReadVEC12(f) + pivot;
indexBias = pointCount;
pointCount += newPoints;
havePoints = true;
}
else if(chunkID == string("POLS"))
{
// POLS before PNTS?
if(!havePoints)
throw runtime_error("Not a valid LWO file (POLS chunk before PNTS chunk).");
// Check that we have a FACE or PTCH descriptor.
string type = ReadString(f, 4);
if((type == string("FACE")) || (type == string("PTCH")))
{
// Perpare for worst case triangle count (a single poly with only
// 16-bit indices)
uint32 maxTriCount = (chunkSize - 10) / 2;
vector<uint32> indices;
indices.resize(maxTriCount * 3);
// Read polygons
uint32 newTris = 0;
int bytesLeft = (int) chunkSize - 4;
while(bytesLeft > 0)
{
int polyNodes = (int) ReadU2(f) & 1023;
bytesLeft -= 2;
if(polyNodes >= 3)
{
polyNodes -= 3;
uint32 idx[3];
idx[0] = ReadVX(f, &bytesLeft);
idx[1] = ReadVX(f, &bytesLeft);
idx[2] = ReadVX(f, &bytesLeft);
while((polyNodes >= 0) && (bytesLeft >= 0))
{
indices[newTris * 3] = idx[0];
indices[newTris * 3 + 1] = idx[1];
indices[newTris * 3 + 2] = idx[2];
++ newTris;
if(polyNodes > 0)
{
idx[1] = idx[2];
idx[2] = ReadVX(f, &bytesLeft);
}
-- polyNodes;
}
}
else
{
// Skip polygons with less than 3 nodes
for(int i = 0; i < polyNodes; ++ i)
ReadVX(f, &bytesLeft);
}
}
// Copy all the read indices to the mesh
aMesh->mIndices.resize((triangleCount + newTris) * 3);
for(uint32 i = 0; i < newTris; ++ i)
{
aMesh->mIndices[(i + triangleCount) * 3] = indices[i * 3] + indexBias;
aMesh->mIndices[(i + triangleCount) * 3 + 1] = indices[i * 3 + 1] + indexBias;
aMesh->mIndices[(i + triangleCount) * 3 + 2] = indices[i * 3 + 2] + indexBias;
}
triangleCount += newTris;
}
else
{
// We only support FACE/PTCH type polygons - skip this chunk
f.seekg(chunkSize - 4, ios::cur);
}
}
else if((chunkID == string("VMAP")) || (chunkID == string("VMAD")))
{
bool dynamic = (chunkID == string("VMAD"));
string type = ReadString(f, 4);
uint32 dimension = ReadU2(f);
ReadStringZ(f); // Ignore the name
// How many bytes are currently left to read in this chunk?
int bytesLeft = (int) chunkSize - ((int) f.tellg() - (int) chunkStart);
if((type == string("RGB ")) || (type == string("RGBA")))
{
// Resize the mesh colors array
uint32 oldSize = aMesh->mColors.size();
aMesh->mColors.resize(pointCount);
for(uint32 i = oldSize; i < pointCount; ++ i)
aMesh->mColors[i] = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
// Read all the colors
while(bytesLeft > 0)
{
uint32 idx = ReadVX(f, &bytesLeft) + indexBias;
if(dynamic)
ReadVX(f, &bytesLeft); // ignore the face index for VMAD...
Vector4 col;
col.x = ReadF4(f);
col.y = ReadF4(f);
col.z = ReadF4(f);
if(dimension == 4)
{
col.w = ReadF4(f);
bytesLeft -= 16;
}
else
{
col.w = 1.0f;
bytesLeft -= 12;
}
if(idx < aMesh->mColors.size())
aMesh->mColors[idx] = col;
}
}
else if((type == string("TXUV")))
{
// Resize the mesh UV array
uint32 oldSize = aMesh->mTexCoords.size();
aMesh->mTexCoords.resize(pointCount);
for(uint32 i = oldSize; i < pointCount; ++ i)
aMesh->mTexCoords[i] = Vector2(0.0f, 0.0f);
// Read all the texture coordinates
while(bytesLeft > 0)
{
uint32 idx = ReadVX(f, &bytesLeft) + indexBias;
if(dynamic)
ReadVX(f, &bytesLeft); // ignore the face index for VMAD...
Vector2 texCoord;
texCoord.u = ReadF4(f);
texCoord.v = ReadF4(f);
bytesLeft -= 8;
if(idx < aMesh->mTexCoords.size())
aMesh->mTexCoords[idx] = texCoord;
}
}
else
{
// We only support RGB/RGBA & TXUV type VMAPs - skip this chunk
f.seekg(bytesLeft, ios::cur);
}
}
else
{
// Just skip this chunk
f.seekg(chunkSize, ios::cur);
}
}
// Post-adjustment: color array (if any)
if((aMesh->mColors.size() > 0) && (aMesh->mColors.size() < pointCount))
{
uint32 oldSize = aMesh->mColors.size();
aMesh->mColors.resize(pointCount);
for(uint32 i = oldSize; i < pointCount; ++ i)
aMesh->mColors[i] = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
}
// Post-adjustment: texture coordinate array (if any)
if((aMesh->mTexCoords.size() > 0) && (aMesh->mTexCoords.size() < pointCount))
{
uint32 oldSize = aMesh->mTexCoords.size();
aMesh->mTexCoords.resize(pointCount);
for(uint32 i = oldSize; i < pointCount; ++ i)
aMesh->mTexCoords[i] = Vector2(0.0f, 0.0f);
}
// Close the input file
f.close();
}
/// Export a mesh to an LWO file.
void Export_LWO(const char * aFileName, Mesh * aMesh, Options &aOptions)
{
// Check if we can support this mesh (too many vertices?)
if(aMesh->mVertices.size() > 0x00ffffff)
throw runtime_error("Too large mesh (not supported by the LWO file format).");
// What should we export?
bool exportComment = (aMesh->mComment.size() > 0);
bool exportTexCoords = aMesh->HasTexCoords() && !aOptions.mNoTexCoords;
bool exportColors = aMesh->HasColors() && !aOptions.mNoColors;
// Calculate the sizes of the individual chunks
uint32 textSize = aMesh->mComment.size() + 1;
if(textSize & 1) ++ textSize;
uint32 tagsSize = 8;
uint32 layrSize = 24;
uint32 pntsSize = (uint32) (aMesh->mVertices.size() * 12);
uint32 txuvSize = CalcVMAPSize(aMesh, 2) + 20;
uint32 rgbaSize = CalcVMAPSize(aMesh, 4) + 14;
uint32 polsSize = CalcPOLSSize(aMesh);
// Calculate output file size
uint32 fileSize = 4 +
8 + tagsSize +
8 + layrSize +
8 + pntsSize +
8 + polsSize;
if(exportComment)
fileSize += 8 + textSize;
if(exportTexCoords)
fileSize += 8 + txuvSize;
if(exportColors)
fileSize += 8 + rgbaSize;
// Open the output file
ofstream f(aFileName, ios::out | ios::binary);
if(f.fail())
throw runtime_error("Could not open output file.");
// File header
WriteString(f, "FORM");
WriteU4(f, fileSize); // File size (excluding FORM chunk header)
WriteString(f, "LWO2");
// TEXT chunk
if(exportComment)
{
WriteString(f, "TEXT");
WriteU4(f, textSize);
WriteStringZ(f, aMesh->mComment.c_str());
}
// TAGS chunk
WriteString(f, "TAGS");
WriteU4(f, tagsSize);
WriteStringZ(f, "Default");
// LAYR chunk
WriteString(f, "LAYR");
WriteU4(f, layrSize);
WriteU2(f, 0); // number
WriteU2(f, 0); // flags
WriteVEC12(f, Vector3(0.0f, 0.0f, 0.0f)); // pivot
WriteStringZ(f, "Layer 1"); // name
// PNTS chunk
WriteString(f, "PNTS");
WriteU4(f, pntsSize);
for(uint32 i = 0; i < (uint32) aMesh->mVertices.size(); ++ i)
WriteVEC12(f, aMesh->mVertices[i]);
// VMAP:TXUV chunk (optional)
if(exportTexCoords)
{
WriteString(f, "VMAP");
WriteU4(f, txuvSize);
WriteString(f, "TXUV"); // type
WriteU2(f, 2); // dimension
WriteStringZ(f, "Texture coordaintes"); // name
for(uint32 i = 0; i < (uint32) aMesh->mTexCoords.size(); ++ i)
{
WriteVX(f, i);
WriteF4(f, aMesh->mTexCoords[i].u);
WriteF4(f, aMesh->mTexCoords[i].v);
}
}
// VMAP:RGBA chunk (optional)
if(exportColors)
{
WriteString(f, "VMAP");
WriteU4(f, rgbaSize);
WriteString(f, "RGBA"); // type
WriteU2(f, 4); // dimension
WriteStringZ(f, "Vertex colors"); // name
for(uint32 i = 0; i < (uint32) aMesh->mColors.size(); ++ i)
{
WriteVX(f, i);
WriteF4(f, aMesh->mColors[i].x);
WriteF4(f, aMesh->mColors[i].y);
WriteF4(f, aMesh->mColors[i].z);
WriteF4(f, aMesh->mColors[i].w);
}
}
// POLS chunk
WriteString(f, "POLS");
WriteU4(f, polsSize);
WriteString(f, "FACE");
uint32 triCount = (uint32) (aMesh->mIndices.size() / 3);
for(uint32 i = 0; i < triCount; ++ i)
{
// Polygon node count (always 3)
WriteU2(f, 3);
// Write polygon node indices
for(int j = 0; j < 3; ++ j)
WriteVX(f, aMesh->mIndices[i * 3 + j]);
}
// Close the output file
f.close();
}