2014-03-15 15:35:45 -04:00
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[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
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============================================================================
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2013-02-28 02:30:39 -05:00
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2015-08-12 01:11:24 -04:00
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[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
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-------------------------------------------------------------
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2013-02-22 00:07:31 -05:00
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2015-03-19 01:24:53 -04:00
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
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rendering library.
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2013-02-22 00:07:31 -05:00
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Supported rendering backends:
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2013-10-23 23:34:31 -04:00
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* Direct3D 9
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* Direct3D 11
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2015-07-29 23:28:56 -04:00
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* Direct3D 12 (WIP)
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2015-08-14 15:57:41 -04:00
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* Metal (WIP)
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2013-02-22 00:07:31 -05:00
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* OpenGL 2.1
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2014-09-05 12:23:37 -04:00
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* OpenGL 3.1+
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* OpenGL ES 2
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* OpenGL ES 3.1
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2014-11-20 12:43:42 -05:00
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* WebGL 1.0
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Supported HMD:
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2014-12-21 21:55:33 -05:00
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* OculusVR (0.4.2+)
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2013-02-22 00:07:31 -05:00
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2014-10-19 01:16:02 -04:00
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Supported platforms:
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2014-11-20 12:43:42 -05:00
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* Android (14+, ARM, x86, MIPS)
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2014-10-19 01:16:02 -04:00
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* asm.js/Emscripten (1.25.0)
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* FreeBSD
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2013-07-21 18:40:28 -04:00
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* iOS
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* Linux ![](https://tc27.draster.com/app/rest/builds/buildType:(id:Bgfx_Linux)/statusIcon)
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* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
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2014-10-19 01:16:02 -04:00
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* OSX (10.9)
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* RaspberryPi
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2015-04-24 00:39:43 -04:00
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* Windows (XP, Vista, 7, 8, 10) ![](https://tc27.draster.com/app/rest/builds/buildType:(id:Bgfx_Windows)/statusIcon)
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2014-11-15 18:48:24 -05:00
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* WinRT (WinPhone 8.0+)
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2014-10-19 01:16:02 -04:00
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Supported compilers:
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2014-10-18 19:04:42 -04:00
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* Clang 3.3 and above
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* GCC 4.6 and above
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* vs2008 and above
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2014-06-15 14:32:15 -04:00
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Languages:
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2015-07-28 02:10:43 -04:00
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* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
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2014-06-21 21:18:26 -04:00
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* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
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2014-11-05 11:34:22 -05:00
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* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
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2014-06-21 21:18:26 -04:00
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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2015-07-31 02:02:21 -04:00
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* [Java language API bindings](https://github.com/enleeten/twilight-bgfx)
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2014-06-15 14:32:15 -04:00
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2015-04-24 00:38:53 -04:00
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Build status
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------------
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https://tc27.draster.com/guestAuth/overview.html
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2013-06-22 20:51:59 -04:00
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Who is using it?
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----------------
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http://airmech.com/ AirMech is a free-to-play futuristic action real-time
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strategy video game developed and published by Carbon Games.
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2014-10-18 00:44:19 -04:00
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https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
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2014-10-18 00:52:25 -04:00
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![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
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2014-09-05 12:23:37 -04:00
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https://github.com/taylor001/crown Crown is a general purpose data-driven game
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engine, written from scratch with a minimalistic and data-oriented design
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philosophy in mind.
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2014-10-18 12:24:13 -04:00
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https://github.com/emoon/ProDBG - ProDBG is a new debugger under development
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2014-10-18 12:27:06 -04:00
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that will support a variety of targets and operating systems. Currently it's in
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2014-10-18 12:24:13 -04:00
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very early development and primary focusing on Mac as primary target. This is
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how it currently looks.
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2014-10-18 12:21:50 -04:00
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![mac_screenshot](https://raw.githubusercontent.com/emoon/ProDBG/master/data/screens/mac_screenshot.png)
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2015-02-06 12:03:42 -05:00
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http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
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2015-02-19 11:57:48 -05:00
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focusing on racing games.
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![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
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2015-02-06 12:03:42 -05:00
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2015-03-08 14:07:07 -04:00
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https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
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loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
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derivative of the original Torque Engine.
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https://github.com/cgbystrom/twinkle GPU-accelerated UI framework powered by
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JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and
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deployment model of web with the performance of native code and GPU acceleration.
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2015-08-12 01:11:24 -04:00
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[Building](https://bkaradzic.github.io/bgfx/build.html)
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-------------------------------------------------------
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2015-08-12 01:08:07 -04:00
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2015-08-12 01:11:24 -04:00
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[Examples](https://bkaradzic.github.io/bgfx/examples.html)
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----------------------------------------------------------
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[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
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-----------------------------------------------------------
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[Tools](https://bkaradzic.github.io/bgfx/tools.html)
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----------------------------------------------------
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[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
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-----------------------------------------------------------------------
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2015-08-12 01:08:07 -04:00
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2015-08-16 14:23:18 -04:00
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<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
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2015-08-12 01:08:07 -04:00
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Copyright 2010-2015 Branimir Karadzic. All rights reserved.
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https://github.com/bkaradzic/bgfx
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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