2013-02-22 00:07:31 -05:00
|
|
|
$input v_color0, v_color1, v_texcoord0
|
|
|
|
|
|
|
|
/*
|
2014-02-11 01:07:04 -05:00
|
|
|
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
|
2013-02-22 00:07:31 -05:00
|
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
|
|
*/
|
|
|
|
|
2013-04-14 17:10:32 -04:00
|
|
|
#include "bgfx_shader.sh"
|
2013-02-22 00:07:31 -05:00
|
|
|
|
2014-09-01 14:24:51 -04:00
|
|
|
SAMPLER2D(s_texColor, 0);
|
2013-02-22 00:07:31 -05:00
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2014-09-01 14:24:51 -04:00
|
|
|
vec4 color = mix(v_color1, v_color0, texture2D(s_texColor, v_texcoord0).xxxx);
|
2013-02-22 00:07:31 -05:00
|
|
|
if (color.w < 1.0/255.0)
|
|
|
|
{
|
|
|
|
discard;
|
|
|
|
}
|
|
|
|
gl_FragColor = color;
|
|
|
|
}
|