mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
47 lines
1,000 B
Text
47 lines
1,000 B
Text
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mat3 xll_constructMat3( mat4 m) {
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return mat3( vec3( m[0]), vec3( m[1]), vec3( m[2]));
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}
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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vec4 color;
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};
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struct appdata_base {
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vec4 vertex;
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vec3 normal;
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vec4 texcoord;
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};
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v2f vert( in appdata_base v );
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v2f vert( in appdata_base v ) {
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v2f o;
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vec3 normal;
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o.pos = ( gl_ModelViewProjectionMatrix * v.vertex );
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normal = ( xll_constructMat3( gl_ModelViewMatrixInverseTranspose) * v.normal );
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o.color = vec4( ((normal * 0.500000) + 0.500000), 1.00000);
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return o;
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}
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void main() {
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v2f xl_retval;
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appdata_base xlt_v;
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xlt_v.vertex = vec4( gl_Vertex);
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xlt_v.normal = vec3( gl_Normal);
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xlt_v.texcoord = vec4( gl_MultiTexCoord0);
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xl_retval = vert( xlt_v);
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gl_Position = vec4( xl_retval.pos);
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gl_FrontColor = vec4( xl_retval.color);
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}
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