bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dlod-out.txt

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#extension GL_ARB_shader_texture_lod : enable
uniform sampler2D tex;
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varying vec4 xlv_TEXCOORD0;
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void main ()
{
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gl_FragData[0] = texture2DLod (tex, xlv_TEXCOORD0.xy, 0.0);
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}
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// stats: 0 alu 1 tex 0 flow
// inputs: 1
// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
// textures: 1
// #0: tex (high 2d) 0x0 [-1]