mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-14 02:01:05 -05:00
40 lines
779 B
Text
40 lines
779 B
Text
|
struct v2f_vertex_lit {
|
||
|
vec2 uv;
|
||
|
vec4 diff;
|
||
|
vec4 spec;
|
||
|
};
|
||
|
struct v2f_img {
|
||
|
vec4 pos;
|
||
|
vec2 uv;
|
||
|
};
|
||
|
struct appdata_img {
|
||
|
vec4 vertex;
|
||
|
vec2 texcoord;
|
||
|
};
|
||
|
struct v2f {
|
||
|
vec4 vertex;
|
||
|
vec4 color;
|
||
|
vec2 texcoord;
|
||
|
};
|
||
|
struct appdata_t {
|
||
|
vec4 vertex;
|
||
|
vec4 color;
|
||
|
vec2 texcoord;
|
||
|
};
|
||
|
uniform sampler2D _MainTex;
|
||
|
vec4 frag( in v2f i );
|
||
|
vec4 frag( in v2f i ) {
|
||
|
vec4 prev;
|
||
|
prev = (i.color * texture2D( _MainTex, i.texcoord));
|
||
|
return mix( vec4( 1.00000, 1.00000, 1.00000, 1.00000), prev, vec4( prev.w ));
|
||
|
}
|
||
|
void main() {
|
||
|
vec4 xl_retval;
|
||
|
v2f xlt_i;
|
||
|
xlt_i.vertex = vec4(0.0);
|
||
|
xlt_i.color = vec4( gl_Color);
|
||
|
xlt_i.texcoord = vec2( gl_TexCoord[0]);
|
||
|
xl_retval = frag( xlt_i);
|
||
|
gl_FragData[0] = vec4( xl_retval);
|
||
|
}
|