bgfx/examples/common/font/text_buffer_manager.h

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/* Copyright 2013 Jeremie Roy. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#pragma once
#include "font_manager.h"
BGFX_HANDLE(TextBufferHandle);
/// type of vertex and index buffer to use with a TextBuffer
enum BufferType
{
STATIC,
DYNAMIC ,
TRANSIENT
};
/// special style effect (can be combined)
enum TextStyleFlags
{
STYLE_NORMAL = 0,
STYLE_OVERLINE = 1,
STYLE_UNDERLINE = 1<<1,
STYLE_STRIKE_THROUGH = 1<<2,
STYLE_BACKGROUND = 1<<3,
};
class TextBuffer;
class TextBufferManager
{
public:
TextBufferManager(FontManager* _fontManager = NULL);
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~TextBufferManager();
void init(const char* _shaderPath);
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TextBufferHandle createTextBuffer(FontType _type, BufferType _bufferType);
void destroyTextBuffer(TextBufferHandle _handle);
void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0);
void submitTextBufferMask(TextBufferHandle _handle, uint32_t _viewMask, int32_t _depth = 0);
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void setStyle(TextBufferHandle _handle, uint32_t _flags = STYLE_NORMAL);
void setTextColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setBackgroundColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
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void setOverlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setUnderlineColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
void setStrikeThroughColor(TextBufferHandle _handle, uint32_t _rgba = 0x000000FF);
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void setPenPosition(TextBufferHandle _handle, float _x, float _y);
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/// append an ASCII/utf-8 string to the buffer using current pen position and color
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const char * _string);
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/// append a wide char unicode string to the buffer using current pen position and color
void appendText(TextBufferHandle _handle, FontHandle _fontHandle, const wchar_t * _string);
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/// Clear the text buffer and reset its state (pen/color)
void clearTextBuffer(TextBufferHandle _handle);
/// return the size of the text
//Rectangle measureText(FontHandle fontHandle, const char * _string);
//Rectangle measureText(FontHandle fontHandle, const wchar_t * _string);
private:
struct BufferCache
{
uint16_t m_indexBufferHandle;
uint16_t m_vertexBufferHandle;
TextBuffer* m_textBuffer;
BufferType m_bufferType;
FontType m_fontType;
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};
BufferCache* m_textBuffers;
bx::HandleAlloc m_textBufferHandles;
FontManager* m_fontManager;
bgfx::VertexDecl m_vertexDecl;
bgfx::UniformHandle m_u_texColor;
bgfx::UniformHandle m_u_inverse_gamma;
//shaders program
bgfx::ProgramHandle m_basicProgram;
bgfx::ProgramHandle m_distanceProgram;
bgfx::ProgramHandle m_distanceSubpixelProgram;
};