mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
66 lines
1.7 KiB
Text
66 lines
1.7 KiB
Text
|
attribute vec4 _glesVertex;
|
||
|
attribute vec3 _glesNormal;
|
||
|
uniform mediump vec4 unity_LightColor[8];
|
||
|
uniform highp vec4 unity_LightPosition[8];
|
||
|
uniform highp ivec4 unity_VertexLightParams;
|
||
|
varying lowp vec4 xlv_COLOR0;
|
||
|
void main ()
|
||
|
{
|
||
|
highp vec3 tmpvar_1;
|
||
|
highp vec3 tmpvar_2;
|
||
|
tmpvar_1 = _glesVertex.xyz;
|
||
|
tmpvar_2 = _glesNormal;
|
||
|
highp int j_3;
|
||
|
highp int il_4;
|
||
|
mediump vec3 lcolor_5;
|
||
|
mediump vec3 eyeNormal_6;
|
||
|
mediump vec4 color_7;
|
||
|
lowp vec4 tmpvar_8;
|
||
|
color_7 = vec4(0.0, 0.0, 0.0, 1.1);
|
||
|
eyeNormal_6 = tmpvar_2;
|
||
|
lcolor_5 = vec3(0.0, 0.0, 0.0);
|
||
|
il_4 = 0;
|
||
|
while (true) {
|
||
|
highp float tmpvar_9;
|
||
|
tmpvar_9 = min (8.0, float(unity_VertexLightParams.x));
|
||
|
if ((float(il_4) >= tmpvar_9)) {
|
||
|
break;
|
||
|
};
|
||
|
highp vec3 tmpvar_10;
|
||
|
tmpvar_10 = unity_LightPosition[il_4].xyz;
|
||
|
mediump vec3 dirToLight_11;
|
||
|
dirToLight_11 = tmpvar_10;
|
||
|
lcolor_5 = (lcolor_5 + min ((
|
||
|
(max (dot (eyeNormal_6, dirToLight_11), 0.0) * unity_LightColor[il_4].xyz)
|
||
|
* 0.5), vec3(1.0, 1.0, 1.0)));
|
||
|
il_4++;
|
||
|
};
|
||
|
color_7.xyz = lcolor_5;
|
||
|
j_3 = 0;
|
||
|
while (true) {
|
||
|
highp float tmpvar_12;
|
||
|
tmpvar_12 = min (float(unity_VertexLightParams.y), 4.0);
|
||
|
if ((j_3 >= int(tmpvar_12))) {
|
||
|
break;
|
||
|
};
|
||
|
color_7.xyz = (color_7.xyz + unity_LightColor[j_3].xyz);
|
||
|
j_3++;
|
||
|
};
|
||
|
tmpvar_8 = color_7;
|
||
|
highp vec4 tmpvar_13;
|
||
|
tmpvar_13.w = 1.0;
|
||
|
tmpvar_13.xyz = tmpvar_1;
|
||
|
xlv_COLOR0 = tmpvar_8;
|
||
|
gl_Position = tmpvar_13;
|
||
|
}
|
||
|
|
||
|
|
||
|
// stats: 22 alu 0 tex 4 flow
|
||
|
// inputs: 2
|
||
|
// #0: _glesVertex (high float) 4x1 [-1]
|
||
|
// #1: _glesNormal (high float) 3x1 [-1]
|
||
|
// uniforms: 3 (total size: 0)
|
||
|
// #0: unity_LightColor (medium float) 4x1 [8]
|
||
|
// #1: unity_LightPosition (high float) 4x1 [8]
|
||
|
// #2: unity_VertexLightParams (high int) 4x1 [-1]
|