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25 lines
544 B
Text
25 lines
544 B
Text
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#version 300 es
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out lowp vec4 _fragData;
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uniform mediump mat4 _LightMatrix;
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uniform highp vec3 _WorldPos;
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void main ()
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{
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mediump vec4 r_1;
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mediump vec3 lightCoord_2;
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highp vec4 tmpvar_3;
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tmpvar_3.w = 1.0;
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tmpvar_3.xyz = _WorldPos;
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highp vec3 tmpvar_4;
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tmpvar_4 = (_LightMatrix * tmpvar_3).xyz;
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lightCoord_2 = tmpvar_4;
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r_1.xyz = lightCoord_2;
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r_1.w = 1.0;
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_fragData = r_1;
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}
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// stats: 3 alu 0 tex 0 flow
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// uniforms: 2 (total size: 0)
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// #0: _LightMatrix (medium float) 4x4 [-1]
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// #1: _WorldPos (high float) 3x1 [-1]
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