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20 lines
411 B
Text
20 lines
411 B
Text
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#version 300 es
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layout(location=0) out mediump vec4 _glesFragData[4];
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uniform highp vec4 _Color;
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in lowp vec4 xlv_COLOR0;
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void main ()
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{
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lowp vec4 c_1;
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highp vec4 tmpvar_2;
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tmpvar_2 = (xlv_COLOR0 * _Color);
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c_1 = tmpvar_2;
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_glesFragData[0] = c_1;
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}
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// stats: 1 alu 0 tex 0 flow
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// inputs: 1
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// #0: xlv_COLOR0 (low float) 4x1 [-1]
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// uniforms: 1 (total size: 0)
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// #0: _Color (high float) 4x1 [-1]
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