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18 lines
380 B
Text
18 lines
380 B
Text
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#version 300 es
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uniform highp sampler2D _CameraDepthTexture;
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in highp vec2 varUV;
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out mediump vec4 _fragData;
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void main ()
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{
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highp vec4 tmpvar_1;
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tmpvar_1 = textureLod (_CameraDepthTexture, varUV, 0.0).xxxx;
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_fragData = tmpvar_1;
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}
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// stats: 0 alu 1 tex 0 flow
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// inputs: 1
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// #0: varUV (high float) 2x1 [-1]
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// textures: 1
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// #0: _CameraDepthTexture (high 2d) 0x0 [-1]
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