bgfx/examples/21-deferred/fs_deferred_combine.sc

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$input v_texcoord0
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
SAMPLER2D(s_albedo, 0);
SAMPLER2D(s_light, 1);
void main()
{
vec4 albedo = toLinear(texture2D(s_albedo, v_texcoord0) );
vec4 light = toLinear(texture2D(s_light, v_texcoord0) );
gl_FragColor = toGamma(albedo*light);
}